"character controller"
"character controller"
"character controller"
"character controller"
"character controller"
"character controller" "character controller" "character controller" "character controller" "character controller" "character controller" "character controller" "character controller"
"character controller" "character controller"
"character controller"
Go Back  Xtreme Visual Basic Talk > > > "character controller"


Reply
 
Thread Tools Display Modes
  #1  
Old 08-31-2010, 07:21 PM
diogomartins diogomartins is offline
Freshman
 
Join Date: Apr 2009
Posts: 27
Default "character controller"


hi, i'm adventuring in my first 3d character game. for it im using truevision3d game engine. I now reached the state of my game of getting, what i believe is called, a "character controller". this is an engine to make the character move forward, jump, climb stairs etc...

truevision3d does not include this...

i was wondering if anyone could help me make my own, or maybe, if there is such thing, tell me where i can download a "character controller dll"

thanks in advance
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

Forum Jump

Advertisement:





Free Publications
The ASP.NET 2.0 Anthology
101 Essential Tips, Tricks & Hacks - Free 156 Page Preview. Learn the most practical features and best approaches for ASP.NET.
subscribe
Programmers Heaven C# School Book -Free 338 Page eBook
The Programmers Heaven C# School book covers the .NET framework and the C# language.
subscribe
Build Your Own ASP.NET 3.5 Web Site Using C# & VB, 3rd Edition - Free 219 Page Preview!
This comprehensive step-by-step guide will help get your database-driven ASP.NET web site up and running in no time..
subscribe
"character controller"
"character controller"
"character controller" "character controller"
"character controller"
"character controller"
"character controller" "character controller" "character controller" "character controller" "character controller" "character controller" "character controller"
"character controller"
"character controller"
 
"character controller"
"character controller"
 
-->