Thread: colorkeying
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Old 09-10-2009, 10:17 AM
jimseng jimseng is offline
Join Date: Nov 2007
Posts: 38
Default colorkeying

In direct draw there is a ColorSpaceHighValue and ColorSpaceLowValue for setting a range of colours to key. I have managed to get some alphablending of 2 images using sprites and fading one to another with direct3d. I would love to be able to do colorkeying on a color range, not on a specific color (which is an integer value with sprite.draw) Is this at all possible in direct3d? I couldn't for the life of me get the directdraw version to key anything but black and I am not sure that directdraw is the way to go nowadays.
Any help would be appreciated.

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