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Old 09-21-2014, 04:38 PM
dotnetwrassler dotnetwrassler is offline
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Join Date: Sep 2014
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Default MDX, XNA (and the PhoneSDK), SlimDX and VB.Net 3D World Editor

Hi forum members!

I don't know if I am posting this in the right place?
I didn't see an XNA sub-forum under XVBT's .Net Game Programming.

Is XNA an offshoot of Managed DirectX?

I found this Google Code page for something called "SlimDX" which seems to suggest that SlimDX uses managed DirectX code when it says:
Quote:
SlimDX is a free open source framework that enables developers to easily build DirectX applications using .NET technologies such as C#, VB.NET, and IronPython. It is designed to be an efficient, simple, and lean wrapper that fully encompasses all of Microsoft's gaming and multimedia technologies and exposes them to managed code
.

However there is very little VB.Net code that I can find off the SlimDX website:
http://slimdx.org/
I found some references there to a German guy who is using VB.Net with SlimDX (but his site doesn't show much code, just a few screenshots):
http://www.vb-fun.de/vb/index.htm

For XNA I did find a few VB.Net related MSDN pages:
http://msdn.microsoft.com/en-us/library/hh477142.aspx
http://msdn.microsoft.com/en-us/library/hh477143.aspx
http://msdn.microsoft.com/en-us/libr...03.aspx#ID4ESC
http://code.msdn.microsoft.com/windo...c-XNA-29cd4963
http://msdn.microsoft.com/en-us/library/hh477144.aspx

The last link seems to suggest you have to use the XNA Phone SDK to get VB.Net XNA to work.

This stackoverflow thread seems to suggest the same in the comments.

I searched for some VB.Net XNA code on the XVBT forum, but didn't find much.

There is a guy called dday9 on another vb forum which has a nice "Drawing Primitives using XNA in VB.Net" thread and there is a VB.Net XNA cube drawing code snippet he did at the bottom of this page.

I've gone through a few tutorials online and read through the gamedev.net's "DirectX and XNA" sub-forum, but didn't see a lot of VB.Net code?

I'm looking to build some kind of scene graph manipulation world editor that's similar to the old "DirectxLevler3D" code that the tridexconsultants people did in VB.Net.
Note: The original page is gone but it's still archived with 5 captures in the WayBack Machine).

Right now I'm struggling to come up with some VB.Net code to performance-tuned quaternion-based matrix rotations (instead of relying on Euler angle conversions).

Where else should I be looking for tons of advanced VB.Net XNA code?
Can anyone provide me with some (more) links?

Thanks for any reply.
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