- Mesh-vertexbuffer, an't working so well
- How to get host player ID? DirectPlay4
- Matrix like rotation
- Disappearing model
- gun rotating
- Landscape
- Converting .3ds file to .x file
- Resizing .x files and placing
- 3DS Max
- Really really long surface loading times...
- webcam viewing with DirectShow
- Keyboard goes wild :)
- TV/FM Radio with DirectX 9.0 SDK???
- Calculating the impact on the wall
- DirectMusic-Change Instrument Realtime?
- rotating problem
- numbers of your keyboard
- Trying to make an ingame menu
- Edge Transition
- Play a given frequency through speakers
- [DX8] 2D Scroll-Game PPC
- VertexBuffer, from, d3d8 mesh to points
- use array and classmodule
- D3DXsprite doesn't work
- AlphaBlend with DirectDraw7
- Streaming with DirectShow Help...
- Displayformat malfunction
- Transparent bars
- Directx-Center mesh after load it
- Newbie Questions
- Need help with a map maker...
- directsound help
- Text on screen replacement
- Quicker questions
- semi-transparent with DirectX8 Alpha channel
- Animated objects
- Useless controls
- DirectX 7 or 8 helP!
- text to speech prblem
- How to do a simple rotate in DX7?
- Problems with creating/displaying surfaces
- Translucent Mesh
- Simple(i think) DirectPlay Question
- DirectSound8
- resources
- Outside files
- Making a function
- 3D Engine
- Volume setting error with directsoundbuffer
- DirectX Version
- Have you seen this?
- Going to Another Form Using DX7
- n00b to DX
- Tutorial Sites
- X object question
- cursor
- A Fact question
- DirectX 7 vs 8 for 2D?
- transparent mesh
- Moving A Sprite
- External DLL's and directx
- Meshes like md3 and md2
- rotating image in dx8.1
- Random Tiling
- tri - point compression
- Rendering to a texture
- Particle systems
- Mesh with lines! Nasty :-p
- Skinned mesh works but not mine
- labeling an object
- md3
- (BltColorFill) Object Variable or With Block not set
- the sky and floor
- problem with TLvertex
- Problem with rendering of menu
- 3d to 2d
- Direct Draw Dragging
- DirectSound
- SLoooooooooow
- Setting the position of an object?
- Few speed questions (10 to be exact)
- Walking simulation
- Texturing problem!!!!
- puredevice
- Directx8 fullscreen problem
- blurring textures
- Rasterizing vectors?
- Multiple Questions
- directional lights
- question bout directsound8
- DX7 Surfaces; Advanced Question
- Stretching *problem*
- How can i rotate the world around any point?
- animated gif
- Adding Real Controls in Fullscreen
- AlphaBlend in DD7
- Pixel Perfect Collision Detection
- Rendering 2d interface over 3d graphics dx8
- DirectPlay using
- Picturebox surfaces
- Noob tile problem >.<
- AntiAlaising in directX 8
- DrawText colour
- DirectInput8 Mouse troubles
- X-File-Import: Object is invisible, Window only white
- How can I make a SideScroller work?
- DirectX sound problem
- beginner help, im stuck
- 3D Texture Sizes In 2005 And Beyond
- Save / Load map in directX 7.0
- CreateTextureFromMemory
- Collision Detection
- strange effects
- Problem opening Directx program using shell API
- What is the secret to making sky box?
- Accessing a Mesh Vertex Buffer
- Direct play
- Transfer real position to radar system
- Drawtext reduces Game speed (FPS)
- Capture Audio from "Speakers"
- Designing a Graphics engine
- better way of running directdraw windowed?
- Mesh point of rotation
- Finding current DirectX version
- Special effects
- Directx with Learning Edition ?
- Output in a Picture-Box
- Rotating a single objust in DX8
- Rendering Linelists with special color
- Getting a normal from a triangle
- just curious
- Problem with perspective
- Clearing the z-buffer
- i have problem with FPS
- Real koordinates after rendering
- Newbie Question DirectX 7 alt-tabbing
- max number of surfaces?
- DDERR_NOCOLORKEYHW and CPU Usage
- VB6 & BSP's
- Translucency in DirectDraw7 and Direct3D8
- Tri-Tri Collision Detection in 3D
- Rotating Images
- Converting DX7 to DX8
- Masks
- Alpha Blending (noob's question)
- Problem {Showing objects that overlap screen edge}
- More than one texture per image file
- DX7 .TickCount?
- Using Colorkey Range
- is the type of the picture effect the fps?
- directx books
- directx8 version of directx7 'tunnel' sdk example
- I dont think my program likes me
- Compile error
- why FPS is low?
- Direct X8 starter question
- 2+2=4 Expression too complex!
- Source Code for Directx ?
- Smooth animation
- Freezing
- adding fog
- Resolution Change with DX8
- Platform Game
- Transparent texture woes
- DirectX Windows GUI
- Animated textures
- Light emitting meshes
- Load images using DirectX
- sphere problem
- Optimizing Meshes
- Can't Transluciate Other Colors...
- DX8 2d + Irregular Objects
- Test Cooperative Level causes surfs to be cleared
- Transclusent Texturing
- Custom TextBox Control
- 2D interface over 3d game
- trianglestrip only renders half the vertices
- ColorKeys
- Should Zooming Be This Slow?
- Hello
- Emulating KeyBoard DirectX don't recognize
- Is BltFast Actualy Faster Then Blt?
- how to get the color of a point in a vertex DX8.1
- 16 Bit Color Key Not Working
- Simple but annoying problem {setting screen res in fullscreen mode}
- Text problem (only appeared in WinXP)
- Displaying text on top of a game window
- Capturing DirectX Hidden Viewport
- Collision detection with 3d mesh
- DirectShow - how to save
- tilebased game
- Full screenshot with DX?
- D3DX.CreateTextureFromFile
- D3DXSprite on offscreen surface
- put on hardware processing / optimizing meshes
- Vertices not appearing
- DirectShow with text over the film
- Optimize function
- Need help for DirectInput
- resizing tiles :(
- mousing my way to directx
- LinePattern property in DX8
- drawing rectangle of a texture
- Bad .X file?
- brightness with activemovie?
- Noob
- seethrough textures
- Need ColorKey with slow Blt
- Applying a gradient to .DrawText
- Creation Surface
- ComputeBoundingBoxFromMesh help
- Texture on texture
- Drawing Primitives with DirectX 8
- shown, not shown
- Collision detection with sliding plane
- DX7 blttodc color issues?
- Normals
- Getting transparent pixels from a png image
- detect collision with directx 8 from two surfaces
- Selecting closest object
- A Better Way To Zoom In DX7?
- Device Caps
- Speed Question
- alt tab
- multi-monitor in dd7
- 2D Transformations in Direct3D8
- Bounding box PROBLEM
- SetRenderState D3DRS_FOGENABLE, 1
- DirectDraw... When form loses focus...
- Math problem
- Minimizing DirectX
- prerendered background DX8 question
- MiniMap
- How to tint a surface?
- Animated Sprites in a 3D World (DX8)
- Rendering thick lines/wires
- Waterfall
- Tinting a Layer
- How to do pixel shaders???
- IntersectMesh Collision Help
- Get Direct X Vesion using Visual Basic
- Source code works in one vb window but not the other!
- Directplay problem with game loop.
- lighting in DX
- DirectDraw7 - tearing appears despite backbuffering, ddblt_wait, and my best efforts.
- Problem with BoxBoundProbe
- DirectSound3DBuffer8 (Object omitting sound)
- DirectInput Wierd Error...
- DX9 in window
- Initializing DX8