DirectX

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  1. Mesh-vertexbuffer, an't working so well
  2. How to get host player ID? DirectPlay4
  3. Matrix like rotation
  4. Disappearing model
  5. gun rotating
  6. Landscape
  7. Converting .3ds file to .x file
  8. Resizing .x files and placing
  9. 3DS Max
  10. Really really long surface loading times...
  11. webcam viewing with DirectShow
  12. Keyboard goes wild :)
  13. TV/FM Radio with DirectX 9.0 SDK???
  14. Calculating the impact on the wall
  15. DirectMusic-Change Instrument Realtime?
  16. rotating problem
  17. numbers of your keyboard
  18. Trying to make an ingame menu
  19. Edge Transition
  20. Play a given frequency through speakers
  21. [DX8] 2D Scroll-Game PPC
  22. VertexBuffer, from, d3d8 mesh to points
  23. use array and classmodule
  24. D3DXsprite doesn't work
  25. AlphaBlend with DirectDraw7
  26. Streaming with DirectShow Help...
  27. Displayformat malfunction
  28. Transparent bars
  29. Directx-Center mesh after load it
  30. Newbie Questions
  31. Need help with a map maker...
  32. directsound help
  33. Text on screen replacement
  34. Quicker questions
  35. semi-transparent with DirectX8 Alpha channel
  36. Animated objects
  37. Useless controls
  38. DirectX 7 or 8 helP!
  39. text to speech prblem
  40. How to do a simple rotate in DX7?
  41. Problems with creating/displaying surfaces
  42. Translucent Mesh
  43. Simple(i think) DirectPlay Question
  44. DirectSound8
  45. resources
  46. Outside files
  47. Making a function
  48. 3D Engine
  49. Volume setting error with directsoundbuffer
  50. DirectX Version
  51. Have you seen this?
  52. Going to Another Form Using DX7
  53. n00b to DX
  54. Tutorial Sites
  55. X object question
  56. cursor
  57. A Fact question
  58. DirectX 7 vs 8 for 2D?
  59. transparent mesh
  60. Moving A Sprite
  61. External DLL's and directx
  62. Meshes like md3 and md2
  63. rotating image in dx8.1
  64. Random Tiling
  65. tri - point compression
  66. Rendering to a texture
  67. Particle systems
  68. Mesh with lines! Nasty :-p
  69. Skinned mesh works but not mine
  70. labeling an object
  71. md3
  72. (BltColorFill) Object Variable or With Block not set
  73. the sky and floor
  74. problem with TLvertex
  75. Problem with rendering of menu
  76. 3d to 2d
  77. Direct Draw Dragging
  78. DirectSound
  79. SLoooooooooow
  80. Setting the position of an object?
  81. Few speed questions (10 to be exact)
  82. Walking simulation
  83. Texturing problem!!!!
  84. puredevice
  85. Directx8 fullscreen problem
  86. blurring textures
  87. Rasterizing vectors?
  88. Multiple Questions
  89. directional lights
  90. question bout directsound8
  91. DX7 Surfaces; Advanced Question
  92. Stretching *problem*
  93. How can i rotate the world around any point?
  94. animated gif
  95. Adding Real Controls in Fullscreen
  96. AlphaBlend in DD7
  97. Pixel Perfect Collision Detection
  98. Rendering 2d interface over 3d graphics dx8
  99. DirectPlay using
  100. Picturebox surfaces
  101. Noob tile problem >.<
  102. AntiAlaising in directX 8
  103. DrawText colour
  104. DirectInput8 Mouse troubles
  105. X-File-Import: Object is invisible, Window only white
  106. How can I make a SideScroller work?
  107. DirectX sound problem
  108. beginner help, im stuck
  109. 3D Texture Sizes In 2005 And Beyond
  110. Save / Load map in directX 7.0
  111. CreateTextureFromMemory
  112. Collision Detection
  113. strange effects
  114. Problem opening Directx program using shell API
  115. What is the secret to making sky box?
  116. Accessing a Mesh Vertex Buffer
  117. Direct play
  118. Transfer real position to radar system
  119. Drawtext reduces Game speed (FPS)
  120. Capture Audio from "Speakers"
  121. Designing a Graphics engine
  122. better way of running directdraw windowed?
  123. Mesh point of rotation
  124. Finding current DirectX version
  125. Special effects
  126. Directx with Learning Edition ?
  127. Output in a Picture-Box
  128. Rotating a single objust in DX8
  129. Rendering Linelists with special color
  130. Getting a normal from a triangle
  131. just curious
  132. Problem with perspective
  133. Clearing the z-buffer
  134. i have problem with FPS
  135. Real koordinates after rendering
  136. Newbie Question DirectX 7 alt-tabbing
  137. max number of surfaces?
  138. DDERR_NOCOLORKEYHW and CPU Usage
  139. VB6 & BSP's
  140. Translucency in DirectDraw7 and Direct3D8
  141. Tri-Tri Collision Detection in 3D
  142. Rotating Images
  143. Converting DX7 to DX8
  144. Masks
  145. Alpha Blending (noob's question)
  146. Problem {Showing objects that overlap screen edge}
  147. More than one texture per image file
  148. DX7 .TickCount?
  149. Using Colorkey Range
  150. is the type of the picture effect the fps?
  151. directx books
  152. directx8 version of directx7 'tunnel' sdk example
  153. I dont think my program likes me
  154. Compile error
  155. why FPS is low?
  156. Direct X8 starter question
  157. 2+2=4 Expression too complex!
  158. Source Code for Directx ?
  159. Smooth animation
  160. Freezing
  161. adding fog
  162. Resolution Change with DX8
  163. Platform Game
  164. Transparent texture woes
  165. DirectX Windows GUI
  166. Animated textures
  167. Light emitting meshes
  168. Load images using DirectX
  169. sphere problem
  170. Optimizing Meshes
  171. Can't Transluciate Other Colors...
  172. DX8 2d + Irregular Objects
  173. Test Cooperative Level causes surfs to be cleared
  174. Transclusent Texturing
  175. Custom TextBox Control
  176. 2D interface over 3d game
  177. trianglestrip only renders half the vertices
  178. ColorKeys
  179. Should Zooming Be This Slow?
  180. Hello
  181. Emulating KeyBoard DirectX don't recognize
  182. Is BltFast Actualy Faster Then Blt?
  183. how to get the color of a point in a vertex DX8.1
  184. 16 Bit Color Key Not Working
  185. Simple but annoying problem {setting screen res in fullscreen mode}
  186. Text problem (only appeared in WinXP)
  187. Displaying text on top of a game window
  188. Capturing DirectX Hidden Viewport
  189. Collision detection with 3d mesh
  190. DirectShow - how to save
  191. tilebased game
  192. Full screenshot with DX?
  193. D3DX.CreateTextureFromFile
  194. D3DXSprite on offscreen surface
  195. put on hardware processing / optimizing meshes
  196. Vertices not appearing
  197. DirectShow with text over the film
  198. Optimize function
  199. Need help for DirectInput
  200. resizing tiles :(
  201. mousing my way to directx
  202. LinePattern property in DX8
  203. drawing rectangle of a texture
  204. Bad .X file?
  205. brightness with activemovie?
  206. Noob
  207. seethrough textures
  208. Need ColorKey with slow Blt
  209. Applying a gradient to .DrawText
  210. Creation Surface
  211. ComputeBoundingBoxFromMesh help
  212. Texture on texture
  213. Drawing Primitives with DirectX 8
  214. shown, not shown
  215. Collision detection with sliding plane
  216. DX7 blttodc color issues?
  217. Normals
  218. Getting transparent pixels from a png image
  219. detect collision with directx 8 from two surfaces
  220. Selecting closest object
  221. A Better Way To Zoom In DX7?
  222. Device Caps
  223. Speed Question
  224. alt tab
  225. multi-monitor in dd7
  226. 2D Transformations in Direct3D8
  227. Bounding box PROBLEM
  228. SetRenderState D3DRS_FOGENABLE, 1
  229. DirectDraw... When form loses focus...
  230. Math problem
  231. Minimizing DirectX
  232. prerendered background DX8 question
  233. MiniMap
  234. How to tint a surface?
  235. Animated Sprites in a 3D World (DX8)
  236. Rendering thick lines/wires
  237. Waterfall
  238. Tinting a Layer
  239. How to do pixel shaders???
  240. IntersectMesh Collision Help
  241. Get Direct X Vesion using Visual Basic
  242. Source code works in one vb window but not the other!
  243. Directplay problem with game loop.
  244. lighting in DX
  245. DirectDraw7 - tearing appears despite backbuffering, ddblt_wait, and my best efforts.
  246. Problem with BoxBoundProbe
  247. DirectSound3DBuffer8 (Object omitting sound)
  248. DirectInput Wierd Error...
  249. DX9 in window
  250. Initializing DX8

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