DirectX

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  1. direct3Dtexture8 getting texture size
  2. Scaling & Render Targets
  3. D3D in PictureBox resizing???
  4. I want to use Direct Draw to draw a dot !!
  5. Drawing 2 objects one above the other? How?
  6. DirectDraw7 Clipper
  7. Schorched Earth Engine...
  8. Alrighty, Preformance issues w/ DX8
  9. Applying only certain sections of a texture
  10. D3DXMesh. Normals Vs Faces?
  11. D3D9/C++: Textures appear scaled, why?
  12. DirectDraw CreateSurfaceFromFile Problem
  13. Streaming DS directly from memory
  14. New to DirectX
  15. Transperency
  16. rotate around a fixed point
  17. Another DX8 Mesh problem
  18. How can I tell if my program skipped a frame?
  19. Scrolling scenario
  20. Color replacement
  21. Vertex Indexing/Buffer Help...
  22. Creating a DC
  23. Triangle Strips Won't Work!!
  24. How to find the center of the scene
  25. Recordset
  26. Disable all sound except from DirectX
  27. D3DXPlaneIntersectLine returns Plane not Vector ???
  28. directx7, image as background
  29. Some questions about various things
  30. Textures VS materials
  31. Lightnning effects in Direct Draw 7
  32. Screenshot
  33. need help! camera angling
  34. Load Several Textures Per Mesh?
  35. RMcontrol documentation
  36. How do i do Horizontal rotation with DirectDraw?
  37. Troubleshooting automation errors
  38. DX Automation Error "Bible"
  39. if i set a DirectDraw7Surface = Nothing,
  40. DirectInput8 DISCL_FOREGROUND error
  41. graphics overlay on live video
  42. Directx 9 Tutorial?
  43. Bones Animations
  44. Simple water quad for 3d terrain
  45. how to play 2 avi files at the same time using IVideoWindow
  46. How to create a mesh "manually"
  47. DirectDraw7 From Stored File
  48. directx loading pictures from resource file
  49. Normals and Lighting question
  50. Black line at horizon and Skydome join
  51. 60 FPS are just not enouth...
  52. Screenshot
  53. Bounding Box Collision Problems (DirectX8)
  54. merging DirectDraw with API BitBlt
  55. CreateVertexBuffer (length in bytes, ...)
  56. Saving screenshot to disk using code
  57. Water using bumpmapping
  58. Converting image into 256-colour paletted texture
  59. Computenormals "type mismatch" and another strange problem
  60. How do i change the general Gamma in Directx8 of the whole device ?
  61. paint Frames
  62. DirectInput Delay
  63. Objkect error
  64. (DX9) Transforming XYZRHW?
  65. 100+ sprites slow :S
  66. DirectX 8 speed up
  67. DirectSound: Is a sound buffer currently playing???
  68. [D3D] Loading Bitmap Image!
  69. DX7: Automation Error crash when minimized
  70. DirectInput - Send Key
  71. [DX8(D3D)] - D3DXSprite Help!
  72. LoadTexture - Automation error!
  73. Painting with DirectDraw
  74. fog
  75. Moving Background With DirectDraw BltFast
  76. DirectXSound Implements DirectXEvent8
  77. Creating a Surface from picBox
  78. I need help
  79. How to make different level in a game like space shooter and scrolling text ?
  80. Direct3D (2drpg FPS question)
  81. Vbcrlf
  82. How to End Form1 Then Show Form 2 In Direct Draw ? Please Help Me
  83. Frequently asked DirectX 7/8 Questions
  84. CreateTextureFromFileInMemoryEx
  85. DirectDraw Scrolling Text
  86. Quick Question
  87. Mesh Translation: Coord or Matrix
  88. Brightness in DirectX 7
  89. low spec machine + dx7 alpha blend + custom surfaces = white rects?
  90. RPG - painting just a part of a large texture (TV, TU, Directx8 primitive draw)
  91. rotating 2 objects
  92. Rendering 2d Tiles with 3D Software
  93. protecting pictures (textures)
  94. How do I change the pitch of a Direct Sound buffer?
  95. mesh smudger
  96. DX8 direct play
  97. runtime error 13 type mismatch
  98. Can I turn bilinear texture filtering on/off at will???
  99. 3d collsion in direct x
  100. Automatic error
  101. EXE file shut-down
  102. Scrolling Problem
  103. can't get multiple users to walk around
  104. DirectX8 don't render after Alt+Tab
  105. Direct 3D Colors
  106. Creating 3D Models
  107. dx8 semi transparencys
  108. directx 8 interface library
  109. Loading and Showing an AVI file w/ sound
  110. Loading and Manipulating a Mesh
  111. DirectPlay8 Problem
  112. Primitive Draw ON other texture (DirectX 8) for minimap
  113. Split Screen
  114. Help: How to add form objects to DD?
  115. DirectXPlay8: Client ID -> IP Address?
  116. Clip a region of a full screen DDRAW game.
  117. DX Beginner: Render a something!
  118. Making Bitmaps Transparent with DD
  119. Cannot find SDK Bump Waves example in VB6
  120. Render to Texture and Alphablend problem (VB6/DX8)
  121. Direct3D hook dll?
  122. Need some help with alphablend effect for shadows (Direct 3D8 - primitive draw)
  123. MMORPG troubles
  124. Terrain not rendered on different video card
  125. Making your own jpeg/bmp textures
  126. DirectDraw DrawText problem
  127. D3D8/DrawPrimitiveUP() failing
  128. DirectX 8 Sprite Alpha Blending with a 32bit bitmap
  129. Transparent objects are not always transparent
  130. DirectX on Desktop
  131. rendering to texture
  132. Performance question?
  133. DX7: Fade to black
  134. Web Pages using DirectX
  135. What do you mean overflow?
  136. Trouble with Specular lighting
  137. Quaternions, using D3DXQuaternionRotationMatrix function, and Slerping
  138. VBScripting, DX, and casting
  139. How do I get the correct aspect ratio?
  140. How to do rotation with DirectDraw using FreeImage
  141. Can't find DirectX SDK 8.1
  142. Unloading from memory in DDraw7
  143. Tracking A Double Click With DX8
  144. Hooking Direct3d
  145. Error Code : DSERR_ALLOCATED help
  146. Creating a blank surface in DX7
  147. Swapeffect
  148. Clipping transparent images
  149. flipping a texture
  150. Resource.dll + CreateSoundBuffer DirectSoundSecondaryBuffer8.WriteBuffer
  151. Texturing Problem?
  152. Simulate mouse move and mouse click with directinput
  153. Loading a buffer from a byte array, VB6 + DX8.1
  154. Splines
  155. Tutorial Help
  156. Hard coding complex shapes/mesh
  157. Is there a 'Task Manager' for the GPU?
  158. Mouse Position in DirectInput
  159. terrain heights
  160. 3D Terrains
  161. VB Direct X Extensions
  162. Retrieveing Z-value from Z-buffer of a single pixel
  163. Isometric tile based game in Dx8 (VB6)
  164. Isometric RPG
  165. Mesh-Drawing different subsets
  166. Multipass textures
  167. Strange lighting effects
  168. hi, half transperancy in directDraw7
  169. Size problem
  170. DirectMusic 8 Sample Stretching?
  171. Sprites in DX8
  172. What does BeginScene and EndScene actually do?
  173. RGB to Hexidecimal
  174. DirectInput Mouse & Keyboard Errors
  175. 3D Modeler?
  176. Framerate cap logic
  177. Need help with algorithm (Math!)
  178. Windowed DirectDraw in MDI?
  179. preloading images in directdraw
  180. First DirectDraw Program
  181. Comment to FAQ DirectX7/8 -- Where to find SDK's
  182. Printing a DirectX Rendered Scene
  183. Boxed Collesion Troubles
  184. the array is fixed or temporary locked
  185. Questions about making an rpg.
  186. Screenshot of DirectX Game
  187. Can you single-buffer a fullscreen game?
  188. DX8 texture mapping tool
  189. Having trouble making DX windowed mode
  190. First Directdraw Program Continued
  191. Direct X7, vb6 Alpha, Gamma.
  192. Initializing Direct3D 8 Environment
  193. Code to read .x files
  194. Recording In vb6
  195. [DX8] Colorkey+Fade Alpha of texture
  196. LoadPaletteFromBitmap
  197. How to restore palette after alt-tab
  198. Switching soundtrack ingame
  199. semi-transparent surfaces
  200. DirectDraw7: load bitmap to centre of surface
  201. Newb: How can I get the attribute buffer
  202. Render to texture problem, dx8
  203. VB6/DX8: CreateBox/uv-coordinates
  204. DirectDraw messages
  205. Drawing text in directx8 + vb6
  206. strange texture behaviour
  207. 3d Sprites with DirectDraw classes
  208. CreateTexturefromResource parameters?
  209. Random refresh of drawing surface causes background color to show
  210. DirectSound won't load this WAV
  211. DirectX8 and ColorKey
  212. DrawFast() crashes program
  213. Animated Meshes Please Help.....I'm Soooooooooo Close!!!!
  214. Breaking up tileset into 256x256 textures
  215. a hWnd or dc and placed into a DX7/8 surface
  216. Video on Video
  217. Creating A Skinned Meshes Class!
  218. Where can i get 3D charecter meshes from?
  219. Loading Textures onto a Surface
  220. vista + dx7 problem...
  221. directx8 texture looping
  222. kinda noobish question but.. how do i stick fps to the screen refresh rate?
  223. Question about DirectX and full screen
  224. Need Help - Create Triangular Mesh with 3D datapoints
  225. Nothing is what it seems
  226. Tilesets with dx8?
  227. Large Tilesets in Directx 8?
  228. Directx8 only for real wizards Raise Event by each Sample
  229. Vertex Buffers in Dx8
  230. D3DXMatrixShadow (transparent problem)
  231. DXRender problem
  232. Surface in DX8
  233. Problem rendering when screen saver activates
  234. Flight Sim 3D Rotation
  235. DirectMusic automation error
  236. D3DXRenderToSurface and orthographic problem
  237. Swapchain using DX8 and VB6
  238. DX8.1 texture problem
  239. VB6 and DX8 3D models
  240. About FPS
  241. Directgraphics with dx8
  242. Displaying form OVER D3DWindow
  243. Xtremely Important DirectX Real-Time Character Animation
  244. Drawing over an overlay surface / directshow?
  245. The problem Between Transparent and Alpha ( DirectX8)
  246. D3D8 Translucency (Alpha blending) and Createtexturefromfile
  247. Anybody used D3D without MS's type library?
  248. How do I draw points
  249. DX8 Bug No my Brain's Bug!
  250. DirectX is really mad!!!

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