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- direct3Dtexture8 getting texture size
- Scaling & Render Targets
- D3D in PictureBox resizing???
- I want to use Direct Draw to draw a dot !!
- Drawing 2 objects one above the other? How?
- DirectDraw7 Clipper
- Schorched Earth Engine...
- Alrighty, Preformance issues w/ DX8
- Applying only certain sections of a texture
- D3DXMesh. Normals Vs Faces?
- D3D9/C++: Textures appear scaled, why?
- DirectDraw CreateSurfaceFromFile Problem
- Streaming DS directly from memory
- New to DirectX
- Transperency
- rotate around a fixed point
- Another DX8 Mesh problem
- How can I tell if my program skipped a frame?
- Scrolling scenario
- Color replacement
- Vertex Indexing/Buffer Help...
- Creating a DC
- Triangle Strips Won't Work!!
- How to find the center of the scene
- Recordset
- Disable all sound except from DirectX
- D3DXPlaneIntersectLine returns Plane not Vector ???
- directx7, image as background
- Some questions about various things
- Textures VS materials
- Lightnning effects in Direct Draw 7
- Screenshot
- need help! camera angling
- Load Several Textures Per Mesh?
- RMcontrol documentation
- How do i do Horizontal rotation with DirectDraw?
- Troubleshooting automation errors
- DX Automation Error "Bible"
- if i set a DirectDraw7Surface = Nothing,
- DirectInput8 DISCL_FOREGROUND error
- graphics overlay on live video
- Directx 9 Tutorial?
- Bones Animations
- Simple water quad for 3d terrain
- how to play 2 avi files at the same time using IVideoWindow
- How to create a mesh "manually"
- DirectDraw7 From Stored File
- directx loading pictures from resource file
- Normals and Lighting question
- Black line at horizon and Skydome join
- 60 FPS are just not enouth...
- Screenshot
- Bounding Box Collision Problems (DirectX8)
- merging DirectDraw with API BitBlt
- CreateVertexBuffer (length in bytes, ...)
- Saving screenshot to disk using code
- Water using bumpmapping
- Converting image into 256-colour paletted texture
- Computenormals "type mismatch" and another strange problem
- How do i change the general Gamma in Directx8 of the whole device ?
- paint Frames
- DirectInput Delay
- Objkect error
- (DX9) Transforming XYZRHW?
- 100+ sprites slow :S
- DirectX 8 speed up
- DirectSound: Is a sound buffer currently playing???
- [D3D] Loading Bitmap Image!
- DX7: Automation Error crash when minimized
- DirectInput - Send Key
- [DX8(D3D)] - D3DXSprite Help!
- LoadTexture - Automation error!
- Painting with DirectDraw
- fog
- Moving Background With DirectDraw BltFast
- DirectXSound Implements DirectXEvent8
- Creating a Surface from picBox
- I need help
- How to make different level in a game like space shooter and scrolling text ?
- Direct3D (2drpg FPS question)
- Vbcrlf
- How to End Form1 Then Show Form 2 In Direct Draw ? Please Help Me
- Frequently asked DirectX 7/8 Questions
- CreateTextureFromFileInMemoryEx
- DirectDraw Scrolling Text
- Quick Question
- Mesh Translation: Coord or Matrix
- Brightness in DirectX 7
- low spec machine + dx7 alpha blend + custom surfaces = white rects?
- RPG - painting just a part of a large texture (TV, TU, Directx8 primitive draw)
- rotating 2 objects
- Rendering 2d Tiles with 3D Software
- protecting pictures (textures)
- How do I change the pitch of a Direct Sound buffer?
- mesh smudger
- DX8 direct play
- runtime error 13 type mismatch
- Can I turn bilinear texture filtering on/off at will???
- 3d collsion in direct x
- Automatic error
- EXE file shut-down
- Scrolling Problem
- can't get multiple users to walk around
- DirectX8 don't render after Alt+Tab
- Direct 3D Colors
- Creating 3D Models
- dx8 semi transparencys
- directx 8 interface library
- Loading and Showing an AVI file w/ sound
- Loading and Manipulating a Mesh
- DirectPlay8 Problem
- Primitive Draw ON other texture (DirectX 8) for minimap
- Split Screen
- Help: How to add form objects to DD?
- DirectXPlay8: Client ID -> IP Address?
- Clip a region of a full screen DDRAW game.
- DX Beginner: Render a something!
- Making Bitmaps Transparent with DD
- Cannot find SDK Bump Waves example in VB6
- Render to Texture and Alphablend problem (VB6/DX8)
- Direct3D hook dll?
- Need some help with alphablend effect for shadows (Direct 3D8 - primitive draw)
- MMORPG troubles
- Terrain not rendered on different video card
- Making your own jpeg/bmp textures
- DirectDraw DrawText problem
- D3D8/DrawPrimitiveUP() failing
- DirectX 8 Sprite Alpha Blending with a 32bit bitmap
- Transparent objects are not always transparent
- DirectX on Desktop
- rendering to texture
- Performance question?
- DX7: Fade to black
- Web Pages using DirectX
- What do you mean overflow?
- Trouble with Specular lighting
- Quaternions, using D3DXQuaternionRotationMatrix function, and Slerping
- VBScripting, DX, and casting
- How do I get the correct aspect ratio?
- How to do rotation with DirectDraw using FreeImage
- Can't find DirectX SDK 8.1
- Unloading from memory in DDraw7
- Tracking A Double Click With DX8
- Hooking Direct3d
- Error Code : DSERR_ALLOCATED help
- Creating a blank surface in DX7
- Swapeffect
- Clipping transparent images
- flipping a texture
- Resource.dll + CreateSoundBuffer DirectSoundSecondaryBuffer8.WriteBuffer
- Texturing Problem?
- Simulate mouse move and mouse click with directinput
- Loading a buffer from a byte array, VB6 + DX8.1
- Splines
- Tutorial Help
- Hard coding complex shapes/mesh
- Is there a 'Task Manager' for the GPU?
- Mouse Position in DirectInput
- terrain heights
- 3D Terrains
- VB Direct X Extensions
- Retrieveing Z-value from Z-buffer of a single pixel
- Isometric tile based game in Dx8 (VB6)
- Isometric RPG
- Mesh-Drawing different subsets
- Multipass textures
- Strange lighting effects
- hi, half transperancy in directDraw7
- Size problem
- DirectMusic 8 Sample Stretching?
- Sprites in DX8
- What does BeginScene and EndScene actually do?
- RGB to Hexidecimal
- DirectInput Mouse & Keyboard Errors
- 3D Modeler?
- Framerate cap logic
- Need help with algorithm (Math!)
- Windowed DirectDraw in MDI?
- preloading images in directdraw
- First DirectDraw Program
- Comment to FAQ DirectX7/8 -- Where to find SDK's
- Printing a DirectX Rendered Scene
- Boxed Collesion Troubles
- the array is fixed or temporary locked
- Questions about making an rpg.
- Screenshot of DirectX Game
- Can you single-buffer a fullscreen game?
- DX8 texture mapping tool
- Having trouble making DX windowed mode
- First Directdraw Program Continued
- Direct X7, vb6 Alpha, Gamma.
- Initializing Direct3D 8 Environment
- Code to read .x files
- Recording In vb6
- [DX8] Colorkey+Fade Alpha of texture
- LoadPaletteFromBitmap
- How to restore palette after alt-tab
- Switching soundtrack ingame
- semi-transparent surfaces
- DirectDraw7: load bitmap to centre of surface
- Newb: How can I get the attribute buffer
- Render to texture problem, dx8
- VB6/DX8: CreateBox/uv-coordinates
- DirectDraw messages
- Drawing text in directx8 + vb6
- strange texture behaviour
- 3d Sprites with DirectDraw classes
- CreateTexturefromResource parameters?
- Random refresh of drawing surface causes background color to show
- DirectSound won't load this WAV
- DirectX8 and ColorKey
- DrawFast() crashes program
- Animated Meshes Please Help.....I'm Soooooooooo Close!!!!
- Breaking up tileset into 256x256 textures
- a hWnd or dc and placed into a DX7/8 surface
- Video on Video
- Creating A Skinned Meshes Class!
- Where can i get 3D charecter meshes from?
- Loading Textures onto a Surface
- vista + dx7 problem...
- directx8 texture looping
- kinda noobish question but.. how do i stick fps to the screen refresh rate?
- Question about DirectX and full screen
- Need Help - Create Triangular Mesh with 3D datapoints
- Nothing is what it seems
- Tilesets with dx8?
- Large Tilesets in Directx 8?
- Directx8 only for real wizards Raise Event by each Sample
- Vertex Buffers in Dx8
- D3DXMatrixShadow (transparent problem)
- DXRender problem
- Surface in DX8
- Problem rendering when screen saver activates
- Flight Sim 3D Rotation
- DirectMusic automation error
- D3DXRenderToSurface and orthographic problem
- Swapchain using DX8 and VB6
- DX8.1 texture problem
- VB6 and DX8 3D models
- About FPS
- Directgraphics with dx8
- Displaying form OVER D3DWindow
- Xtremely Important DirectX Real-Time Character Animation
- Drawing over an overlay surface / directshow?
- The problem Between Transparent and Alpha ( DirectX8)
- D3D8 Translucency (Alpha blending) and Createtexturefromfile
- Anybody used D3D without MS's type library?
- How do I draw points
- DX8 Bug No my Brain's Bug!
- DirectX is really mad!!!
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