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- VB and DirectX
- DirectPlay Automation
- messenger
- Need to rotate .GIF
- Light Mapping
- Rain
- Window VS Fullscreen FPS
- Need Help With Diagonal Movement!!
- Directshow
- .3ds to .X
- creating transparent jpgs at runtime
- DirectDraw rotation
- Picture Clip
- Getting the IP of a player with DirectPlay
- directplay simple question
- Converting barycentric or texture coordinates to world
- This Really is a hard question.. (collision)
- Direct3D and DirectDraw
- Plane texturing..
- Looking a Tutorial...
- Tilesets and Surfaces
- "The Maths Are Killing Me": My new book :-)
- General DirectX info
- DirectShow Problem
- Moving a mesh without Animation ??
- External Animation Data (or animation across multiple meshes).
- get total video memory
- General game structure
- Draw Text Colors
- how to load a maya project in vb
- Automation error
- need a little example here
- DrawText Orientation
- Backbuffers
- Jpg, Gif, whatever in DirectX, How to
- Problem with clipping/scrolling a tilebased map
- need a little help
- what to make *.x files with??
- D3D Quadtree Rendering
- small Dplay problem
- Size of Windowed Forms
- Blitting images onto one another in a nice way
- StdPicture to Direct3DTexture8, the 'right' way to do it?
- Program Crash on Render
- Trying to build a font texture dynamically, need help
- help: start new trianglestrip
- Fire
- DrawPrimitive with 1 polygon
- Vertices
- Reading vertices from mesh
- Texture Sizes
- Where do i start?
- Position of Meshes
- pong game
- Mouse slow down at minimize
- Mouse
- text width
- Exporting Screenshots from DX8
- DirectX 8 Drawing tiles from a tileset help
- CelShading - Source Code, PLEASE!
- Idea: Rendering the Sky.
- DirectSound problem
- Foreign Keyboards
- DirectX Fullscreen and WinXP: Sluggish
- render fails on on card but not another
- Directx 8 and 9 support
- converting GetCurosPos() Coordinates into 3d world space
- DirectX, drawing stuff......
- DirectSound
- How to limit number of frames?
- picture disapears on border
- Showing a Triangle List
- increasing performance
- Space Frontier
- DX8-2D Texture Problem
- Urgent!!! Stretching Surfaces
- Mysterious X objects
- Vertex Buffer Overflow
- Preformance loss
- Learning Direct X 8
- FVF and Meshes
- adding to vertex buffer
- SimplifyMesh produces Automation Error
- Really Wierd Text Error Please Help.
- direct draw speed
- Polygon triangulation/tesselation
- Flat 2D Matrix for sideview game
- Intersect Method Hitting Meshes
- Image dissapears
- dx7 or dx8 for 2D games ?
- DirectShow to a surface?
- small dx q
- picture box black/ half image with rest as black part
- Out of bounds drawing
- DX8 - Mirroring Problem
- Shadows with Direct3D8
- VB Graphics Engine
- DX8 and Z buffer with 3d meshes and 2D mouse pointer
- Multiple Viewports
- DirectX Compatibility?!
- DirectX Help
- Graphics Help, 3d Models.
- Transparency
- Progressive Meshes
- Long surface color rbg, bgr, get/set problems
- Full-Screen DX7 UI Question
- Some DirectX Tutorial Please
- Converting from D3DRM to DirectX 8.1
- 2d tiles via 3d in DX8.1 - Texturing problem
- Shaking The Screen
- Advanced gamma???
- DirectSound error
- DX9 best for AVI playback in .NET?
- Eeeh, weird focus problem
- Texture Map?
- Problem with Rendering
- Custom 3D models
- Smoke
- Backbuffer in windowed mode
- Enumeraton - Lengthy
- sliding camera side to side
- Some problems with direct draw...
- DD Physics engine...
- Foreground "layer"
- directinput
- DirectDraw CanDraw HELP
- Backfacing Color
- Runtime Error 5: Invalid procedure call or argument
- DirectInput Problem
- Animated Mouse Problem
- save vertex data
- minimal DP chat prg
- EAX Presets
- [DX8] Game based on GTA
- Using camera's
- Drawing Surface
- Vertex Buffer vs. Indexed Buffers?
- 3D Texturing???
- TUTV = The United Television ???????
- CreateLitVertex????????
- Texturing???
- World vs View
- Index buffers and vertex coordinates?
- Texture coordinates?
- Managed directx poinetr to surface memory
- Displaying Common Dialog control
- THE SPEED OF *Italic with motion blur* Index buffers?
- Colored text in direct x
- Loading text models....
- How do I stop this?
- noob question...! how do i use directx on vb6
- DX8 3D Object Question
- 3d Editor
- milkshape models
- Simple blitting
- What are CAPS for?
- DirectShow objects don't render live filter graph
- Accessing Pixel information on textures.
- How do I render live filter graphs in VB6
- Billboarding?!?!??!
- DX7 framerate issue
- ColourKey/Alpha Blending
- move objects independently dx8
- Please, :-(
- Hey All, Low Quality Text :S
- [DX8] TextBox control in DX8?!?!
- Tranparent or no fill color?
- X Files
- Adding Pictures using Windowed DX7 Mode
- right-click menu on objects under directX
- draggable menu/window under directX
- DirectDraw Game
- Multiple Textures in Mesh
- Putting a tile on a backround picture
- DirectDraw, order of drawing surfaces
- Camera - World space
- Still having trouble..........
- Clipper Problems
- NemoX Help..... :(
- out-door rendering ???
- 3D Animation with bones and stuff
- Big Bug
- Real PROBLEM!!!
- Splitting a bmp onto multiple surfaces
- dx7 help please
- NPatches
- Animated MD2 !
- Simple: Making a hollow rectangle
- LOD function
- To know image size
- Validation/Cleaning mesh
- 3d collision detection!!! help me
- DX8 - Variable Definitions
- Geometry Problem???
- Strange Overflow Error
- load animations into directX (3d)
- Saving surface to file ala VB7
- Some FPS example
- DirectSound and MP3 decoding
- Can i use DirectX9 in VB6
- D3D8 colorkey do not work correctly
- Directx with assemler
- DX8 DirectPlay TCP/IP (help me with)
- DirectShow: Setting filter's properties
- Resize, and textures
- Matrices Explained
- How do i make scrolling tiles appear in PictureBox?
- Moving 2d Tile Engine to D3D, need theory
- ABOne and Alpha stuff
- Overworld effect
- How to pause a game in Direct X 7.0?
- Loading directory file list on surface of DX by using Drawtext
- Changing alpha value of textured quad
- How much work is it to change a program from DX8 to DX9?
- Isometric Engine
- Direct7 Memory Problem
- windowed directdraw
- Getting Material Names from Mesh
- DX7 form in background
- Surfaces do funny things
- More than 8 lights?
- Matrix to Euler rotation
- Is it worth it to go with VB.NET and DX9?
- Scrolling DirectX and 6 Layers in DirectX
- DirectDraw not drawing???
- X file and other questions
- Manually sending sound data to DirectSound buffers
- Culling Issue
- Scrolling a surface larger than the screen
- animated models??
- d3dx.intersect
- Pong DirectX trouble
- [DX8] D3DDev.DrawPrimitiveUP?!?!
- Skeletal animation with skinned meshes (.x files)
- dx7 Directinput Keyboard problems
- Chrome effect?
- How to list highest score in a game?
- Direct3D8 Objects
- Pure DirectX or game Engine!
- Fade out a directX texture
- Implements Keyboard
- Very simple question
- Intersect (hits point)
- Function?? What Function?? The function's alreaddy there!!!!!
- DirectShow
- Direct3D8 Shadows
- Object Required (in my * * *...)
- Blue Sprites
- Clippers
- learning direct x and direct play
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