- Framerate problems
- DirectDraw Rotate Bitmaps?
- Initializing Problem
- Saving DirectDraw Surface as File
- Wierd texture problem
- My Kingdom for Unsigned Integer
- Indice problem with terrain engine
- Converting textures to black-white
- Changing picture color.
- Computing Normals
- Can i use transparent shadows
- DirectDraw Transparency (Dx7)
- Very Basic: Pixel Operations
- music and sound
- Timer
- DirectDraw7 Child Window
- dd7, vb6, blitting problem
- DirectPlay slowing down?
- DD7 Problem
- Vertex Alpha Blending
- Vanishing mesh
- Stuck in the middle....?
- dx9 on vb6
- DX7 or DX8 for DirectPlay?
- Animation
- Mmorpg
- Texture Size information
- DirectX problem?
- Engine - resize problems
- RGB rect not working
- Force Feedback with DirectX8 and Wheel
- Smoking Chiminey Chimany
- Cloth
- Alignment
- Resources and DirectDraw
- DX 8 Tutorials
- Blt "Not Supported" by DX7 Surface
- Direct 3D Problems
- The perfect animation
- Terrain collision (D3DX8.Intersect ?)
- textureing objects in d3d
- Possible to use c++ dll with directx9 wrapper classes in vb6?
- DirectX error codes
- animation
- Smoth (NOT Fast) Scroll using DirectX
- textbox
- Quick question about DirectPlay 7
- flickering on pause :(
- Camera position problem
- Game stuff
- Texturing 3D Terrain
- Just started directx8 =/
- Errors
- Looking around
- Maya exporter
- bones in maya
- dx7 or dx8?
- Restoring DirectDraw Fullscreen Gives Error?
- Upside down picture
- App GUID using DPlay
- live video window
- DLL and directx
- DirectPlay and Async
- Mask thing
- Cant go any further :(
- DirectShow question
- Texture Blending and Vertex Alpha Blending
- Recalculating normals
- borrow models?
- Vertices still unlit :(
- Extra Line With LineStrip
- New to DirectX: Should I use 7 or 8?
- No Texture
- Copying from a picturebox to a DDraw surface?
- Turning off antialiasing
- Direct Draw Error Numbers
- MSDV Seeking??
- How to play 2 sound at the same time
- Color Keying?
- MP3 With DX 8
- getting started help(www.directx4vb.com)
- Is DirectDraw normally this slow?
- fog
- DirectPlay while in Full Screen
- Question about late binding and destroying objects
- Multiple file format with multiple sound
- 3d terrain
- Exporting Custom File types from 3dstudio max?
- Can't get DX7 to Full-Scene Antialias
- Camera Rotations with Direct X
- directx engine media play
- Terrain Question
- Quick question
- Game workspace
- I can't get BltFast to work
- D3D 7 exact collision idea - but is it practical?
- How to use DirectX8 for other programs
- viewports
- Blending, haze with sky and terrain
- DirectInput Mouse 'sensitivity' (maths Q)
- Bounding boxes
- Apps over DirectX
- What type of Surface?
- npc's, planets, and the likes
- Fill function? replace texture color?
- Help with textures in Direct 3D
- Direct3D 8 not drawing any 3D objects?
- SQL/DirectX App
- Directdraw 7 360 degree rotation
- Directx4vb gone?
- DX7 Surface Display Question
- disabling materials?
- 2d mouse in 3d world?
- can any one show 2d menu in 3d world?
- enumerating surface formats
- 1st person camera - matrix transform
- Using DirectX in a window
- showing two d3 worlds in one form
- directx vb programming sites
- text with background
- Whats wrong with this code?
- aspect ratio
- .SaveSurfaceToFile
- Objects in behind other objects covering up objects infront
- Is this the best way to do this?
- 2 d3ddevices in DX8
- d3ddevice.setrendermode
- mesh worlds reasonable?
- The only SRC Colour key i can get is black! i need help!!
- keep getting a white edge around my images (even after colour keying!!), help!
- Mappy DLL for VB
- Need help with having a range of colours in th colour key
- Multiple DDRAW Windows on a Form
- quadtree performance
- make cube - world editor
- vertex...L and TL vertex
- DX8 Help with Hardware and puredevice rending,Vertex
- DX8 transparent device/window/form
- To apply Alpha Blending In a Game mmorpg Based in Ore 4.0
- Collision in DX8 to a Plane(3d)
- Shadows in 3d
- my fps is very low
- DirectSound8 mutiple sounds...
- DirectX in picturebox?
- Please help debug my TextOut function
- Directsound Audio level for VU Meter
- how do i rotate images in directdraw7??
- Semi-complicated question: drawing sprites behind already-rendered backgrounds.
- Multiple BackBuffers in Dx8
- Tracking mouse in DX7 Immediate Mode
- directplay ---> night and day cyclus *NOOB*
- Setting the brightness of video clips
- Resizing (scanner)
- pixel perfect collusion
- performace problems
- *PLEASE HELP!* DirectX object pointers and C++ ATL/COM
- Night in my Game mmorpg
- .CreateTextureFromFileEx
- Playing AVI w/ DirectShow on DX Surface
- Enabling ZBuffer?
- Rotation and Translation (DX8)
- Apps over DirectX
- 2 questions: sdk and coordinate conversion
- Problem with mouse controlled camera - Screen ends :(
- object space
- Tiled Plane / Landscape
- Using the D3DX Mesh Loader
- map editr - multiple views
- Hey i need some help with this coding
- blit order problem
- Direct X 7, help i can't get Windowed 2 work
- DirectSound in background - Help Please!!!
- Revolutionary new method for GUI systems
- DirectX8 Strange Problem
- alphablending again :s
- DX7 beginner's problem
- hardware acceleration?
- Why would the colours not work?
- Starting stop
- DirectX7 Hue/Saturation
- InTeRpOlAtInG MaTrIcEs
- wireframe
- Dx 8.1 Sdk
- DirectX 7 Tiling Problem
- pictures in directx7
- Direct X Thingy to do with Vectors
- Animation
- Rendering: Error 91 in code
- V-Sync
- scaling rotating and translate a mesh?
- im trying to rotate a mesh and its texture
- Problems With DX8 to Shutdown
- d3dvector as public
- D3dfvf_psize
- blended vertex deformations and softskinning ( soft skinning )
- Angle Prob Nob
- Copying a Game's DirectX Surface?
- How to make voice activated sound recorder?
- ddraw clippers
- DirectSound Events - Class Module?
- Duplicate sound buffer?
- DirectSound8 Oddity?
- sticking object
- A few questions
- Causing Images to fade to black
- Rendering direct(x)ly to desktop?
- billboarding
- Quake3 vs other games
- Novice starting in DX8
- Problem loading Model into VB Program.
- Three DirectX Questions..
- Implementing LOD
- Why is DirectDraw aliasing(?) my sprites?
- When should I use meshes?
- Collision detect mesh fault
- texture / vertex buffer
- how to use different audio outputs?
- Which version DX?
- How do you do the 'glowing' effects?
- Recording Query
- PNG Files And DirectDraw
- How to use DirectX7 in picturebox control for 3d Models Viewing
- DirectMusic Help
- Flip texture horizontal
- A beginner question
- Another beginers question
- raining snowing filters
- showing partially window in DX
- Direct3D Graphing
- about directx api
- Newbie questions
- blt to offscreen surface
- Changing DirectGraphics 8.1 handle
- Darken Image / DX7
- Having troubles with FPS and few other problems.
- A problem with DirectPlay
- Hardware Rendering
- I need directx IDirectPlay8Peer help
- Russian Front
- How to change DirectGraphics 8.1 Surface
- DirectInput mouse click?
- DirectPlay8 - Poll?
- DirectInput - Game controls good but chat text?
- Importance of a backbuffer
- Collision in DX7 IM
- Melting two objects to act as one
- Pacman Game with DirectX 8
- .DDS problem!!! plz help me!!
- saving dd surface picture
- Error: User- defined type not defined