D3d

seidreneht
10-21-2001, 07:02 PM
This question is quite hard to explain but I will try my best.
I made a 3d presentation whic is supposed to bring a frame(3d text) from the left edge of the screen move to center and then move back (-z) creating a zoom effect. The problem is that the frame takes a bit time to come from the edge once it totally visible in the screen the presentation goes smooth. I have no idea why this is happening. I loaded all the meshes in to different frames and set their positions out side the visible area. And when the become visible there is a slight pause. Can any one tell me why this happens and how can I solve it.

Thanks
seidren

Neil_Knight
10-22-2001, 04:48 AM
Any chance that you could email the code so I can take a look for you?

Neil_Knight_2000@yahoo.com

Neil

wild wolf
10-22-2001, 05:04 AM
or i would suggest u could attach it to a post, so that others could also have a look at it

seidreneht
10-22-2001, 07:56 AM
Sorry,
The file is too big (1.4MB). I can only mail it to you !

seidren

wild wolf
10-23-2001, 02:02 AM
asrar@joymail.com , please :)

Neil_Knight
10-23-2001, 02:13 AM
Please could you forward on to neil_knight_2000@yahoo.com

Cheers,

Neil

Squirm
10-24-2001, 06:26 AM
From what you have said, I am getting the impression that you are loading the new 3D model each 'frame' to simulate moving onto the screen. If you are using true D3D then you can easily simulate movement by either translating the worldmatrix or the viewmatrix. Reloading the object into a new position each time is a really inefficient way to do things. If, on the other hand, you have written your own 3D engine using the TLVertex type, you would be best advised to move over to at least LVertex, as it is much faster, easier, and more flexible. Of course, this is all I can gather from what you have explained. If you could elaborate...........

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