NeverDie
11-18-2001, 10:30 AM
Ok, this is my first time posting here, but u guys seem pretty knowledgeable, so here goes.
I am making a basic multiplayer fighter game (ship on top, ship on bottom, shoot at eachother). It is going to be TCP/IP so I need to be able to communicate the location of the enemy ship through a Winsock control. I can get the enemy ship to move, but it doesnt move synchronized with the way the ship is being controlled on the other computer.
I have attached the code.
I actually just figured it out after posting, I used basic movement commands instead of telling it the .Left or .Top location. Thanks to those who were going to help :)
I am making a basic multiplayer fighter game (ship on top, ship on bottom, shoot at eachother). It is going to be TCP/IP so I need to be able to communicate the location of the enemy ship through a Winsock control. I can get the enemy ship to move, but it doesnt move synchronized with the way the ship is being controlled on the other computer.
I have attached the code.
I actually just figured it out after posting, I used basic movement commands instead of telling it the .Left or .Top location. Thanks to those who were going to help :)