Erdenmandal
04-06-2004, 01:23 AM
Hi All
I use 8 timer. There is a Timer called timer_WarteZeit. a Support is just wait a few second before starting a program. After than it never comes again. But during a degugging process it appears again and again. But not always, sometimes :confused:
The code is :
Private Sub Start_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Start.Click
ShowResult = 0
timer_WarteZeit.Enabled = True
End Sub
Private Sub timer_Blitzzeit_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles timer_Blitzzeit.Tick
If (mStimulanz.GetisBegin = 0) Then
RightBild.Visible = False
Else
LeftBild.Visible = False
End If
timer_Blitzzeit.Enabled = False
timer_IntervalZeit.Enabled = True
end sub
Private Sub timer_IntervalZeit_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles timer_IntervalZeit.Tick
timer_IntervalZeit.Enabled = False
timer_Timer1.Enabled = False
If myLevel.getLeft_Left Then
mStimulanz.IncreaseFlashTime()
If (mStimulanz.GetFlashtime = myLevel.getFlashAnzahl) Then
timer_LRLatenz.Enabled = True
Else
Draw()
End If
Else
If (mStimulanz.GetDrawNumber = 2) Then
timer_LRLatenz.Enabled = True
Else
If (mStimulanz.GetisBegin = 0) Then
mStimulanz.setisBegin(1)
Else
mStimulanz.setisBegin(0)
End If
Draw()
End If
End If
End Sub
Private Sub timer_LRLatenz_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles timer_LRLatenz.Tick
timer_LRLatenz.Enabled = False
If myLevel.getLeft_Left Then
If (mStimulanz.GetDrawNumber > myLevel.getFlashAnzahl) Then
timer_BildTimer.Enabled = True
Else
If (mStimulanz.GetisBegin = 0) Then
mStimulanz.setisBegin(1)
Else
mStimulanz.setisBegin(0)
End If
mStimulanz.setFlashTime(0)
Draw()
End If
Else
mStimulanz.IncreaseFlashTime()
If (mStimulanz.GetFlashtime = myLevel.getFlashAnzahl) Then
timer_BildTimer.Enabled = True
Else
Randomize()
mStimulanz.setisBegin(Int(2 * Rnd()))
mStimulanz.setDrawNumber(0)
Draw()
End If
End If
end sub
Private Sub Draw()
mStimulanz.Draw(LeftBild, RightBild)
TimeIntervalAfterStart = 0
timer_Timer1.Start()
timer_Blitzzeit.Start()
timer_RightTime.Start()
timer_WarteZeit.Stop()
End Sub
Private Sub working_KeyDown(ByVal sender As Object, ByVal e As System.Windows.Forms.KeyEventArgs) Handles MyBase.KeyDown
If (timer_RightTime.Enabled) And (e.KeyCode = 32) Then
timer_RightTime.Stop()
timer_Timer1.Stop()
If Not mStimulanz.CreateResult() Then
Me.BackColor = System.Drawing.Color.Yellow
timer_ChangeBackColor.Start()
End If
End If
End Sub
Private Sub timer_RightTime_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles timer_RightTime.Tick
timer_RightTime.Stop()
End Sub
Private Sub timer_ChangeBackColor_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles timer_ChangeBackColor.Tick
timer_ChangeBackColor.Stop()
Me.BackColor = System.Drawing.Color.Black
End Sub
Private Sub timer_BildTimer_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles timer_BildTimer.Tick
Dim ret As Long
timer_BildTimer.Stop()
mStimulanz.IncreaseZyklusTime()
If (mStimulanz.isFinish()) Then
Dim dmd As New mMenu
' Bild.Enabled = False
Me.Visible = False
dmd.Show()
Else
mStimulanz.ChangeImage()
mStimulanz.setFlashTime(0)
Randomize()
mStimulanz.setisBegin(Int(2 * Rnd()))
mStimulanz.setDrawNumber(0)
Draw()
End If
End Sub
Private Sub timer_Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles timer_Timer1.Tick
TimeIntervalAfterStart = TimeIntervalAfterStart + 1
End Sub
Private Sub timer_WarteZeit_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles timer_WarteZeit.Tick
timer_WarteZeit.Stop() ' :confused: :confused: :confused: :confused: I wrote here Stop. But it does not work
ShowResult = 1
Randomize()
mStimulanz.setisBegin(Int(2 * Rnd()))
mStimulanz.setZyklusTime(0)
mStimulanz.setDrawNumber(0)
mStimulanz.setFlashTime(0)
Draw()
)
End Sub
Please help me to fix this problem
I use 8 timer. There is a Timer called timer_WarteZeit. a Support is just wait a few second before starting a program. After than it never comes again. But during a degugging process it appears again and again. But not always, sometimes :confused:
The code is :
Private Sub Start_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Start.Click
ShowResult = 0
timer_WarteZeit.Enabled = True
End Sub
Private Sub timer_Blitzzeit_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles timer_Blitzzeit.Tick
If (mStimulanz.GetisBegin = 0) Then
RightBild.Visible = False
Else
LeftBild.Visible = False
End If
timer_Blitzzeit.Enabled = False
timer_IntervalZeit.Enabled = True
end sub
Private Sub timer_IntervalZeit_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles timer_IntervalZeit.Tick
timer_IntervalZeit.Enabled = False
timer_Timer1.Enabled = False
If myLevel.getLeft_Left Then
mStimulanz.IncreaseFlashTime()
If (mStimulanz.GetFlashtime = myLevel.getFlashAnzahl) Then
timer_LRLatenz.Enabled = True
Else
Draw()
End If
Else
If (mStimulanz.GetDrawNumber = 2) Then
timer_LRLatenz.Enabled = True
Else
If (mStimulanz.GetisBegin = 0) Then
mStimulanz.setisBegin(1)
Else
mStimulanz.setisBegin(0)
End If
Draw()
End If
End If
End Sub
Private Sub timer_LRLatenz_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles timer_LRLatenz.Tick
timer_LRLatenz.Enabled = False
If myLevel.getLeft_Left Then
If (mStimulanz.GetDrawNumber > myLevel.getFlashAnzahl) Then
timer_BildTimer.Enabled = True
Else
If (mStimulanz.GetisBegin = 0) Then
mStimulanz.setisBegin(1)
Else
mStimulanz.setisBegin(0)
End If
mStimulanz.setFlashTime(0)
Draw()
End If
Else
mStimulanz.IncreaseFlashTime()
If (mStimulanz.GetFlashtime = myLevel.getFlashAnzahl) Then
timer_BildTimer.Enabled = True
Else
Randomize()
mStimulanz.setisBegin(Int(2 * Rnd()))
mStimulanz.setDrawNumber(0)
Draw()
End If
End If
end sub
Private Sub Draw()
mStimulanz.Draw(LeftBild, RightBild)
TimeIntervalAfterStart = 0
timer_Timer1.Start()
timer_Blitzzeit.Start()
timer_RightTime.Start()
timer_WarteZeit.Stop()
End Sub
Private Sub working_KeyDown(ByVal sender As Object, ByVal e As System.Windows.Forms.KeyEventArgs) Handles MyBase.KeyDown
If (timer_RightTime.Enabled) And (e.KeyCode = 32) Then
timer_RightTime.Stop()
timer_Timer1.Stop()
If Not mStimulanz.CreateResult() Then
Me.BackColor = System.Drawing.Color.Yellow
timer_ChangeBackColor.Start()
End If
End If
End Sub
Private Sub timer_RightTime_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles timer_RightTime.Tick
timer_RightTime.Stop()
End Sub
Private Sub timer_ChangeBackColor_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles timer_ChangeBackColor.Tick
timer_ChangeBackColor.Stop()
Me.BackColor = System.Drawing.Color.Black
End Sub
Private Sub timer_BildTimer_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles timer_BildTimer.Tick
Dim ret As Long
timer_BildTimer.Stop()
mStimulanz.IncreaseZyklusTime()
If (mStimulanz.isFinish()) Then
Dim dmd As New mMenu
' Bild.Enabled = False
Me.Visible = False
dmd.Show()
Else
mStimulanz.ChangeImage()
mStimulanz.setFlashTime(0)
Randomize()
mStimulanz.setisBegin(Int(2 * Rnd()))
mStimulanz.setDrawNumber(0)
Draw()
End If
End Sub
Private Sub timer_Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles timer_Timer1.Tick
TimeIntervalAfterStart = TimeIntervalAfterStart + 1
End Sub
Private Sub timer_WarteZeit_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles timer_WarteZeit.Tick
timer_WarteZeit.Stop() ' :confused: :confused: :confused: :confused: I wrote here Stop. But it does not work
ShowResult = 1
Randomize()
mStimulanz.setisBegin(Int(2 * Rnd()))
mStimulanz.setZyklusTime(0)
mStimulanz.setDrawNumber(0)
mStimulanz.setFlashTime(0)
Draw()
)
End Sub
Please help me to fix this problem