06-05-2005, 11:24 PM
I don't know if this is possible, but i'm working on a 2D engine using Direct3D and trying to do some lighting effects. I figured it shouldn't be an issue, but its proved me wrong. I've created block polygons and use them as my tiles, each of them have a texture on them. What I want to do is use lighting to add some lights to the scene, but nothing seems to be showing up. I add a mesh to the screen though, and the light appears on it. Is this possible, or do I need to dynamically create meshes as my tiles? Thanks for your time.
06-06-2005, 05:11 AM
I'm not 100% sure, but it could depend on what Vertex Structure you're using. If you are'nt already doing it, try to use a structure containing normal data as well. As I said, I can't guarantee that it will work, but I have experienced that if I don't use vertex normals when rendering primitives from a vertex buffer, the lighting never seems to work the way it's supposed to.
06-06-2005, 11:13 AM
Well i'm using CustomVertex.PositionNormalTextured as the type for the verticies. So will check my lighting code, maybe the lights are behind the surface or something.