picture DX help

Xtreme
11-01-2000, 04:00 PM
Well im trying to do a tile game by using direct draw but im loading each tile bmp into a separate direct draw surface for each one. however i foresee a very troublesome time in doing animation using this method what i need to know is how to take a bmp file with all my tiles on it, and just assign a tile to a location on the bmp and just call that location on the bmp when i go to tile the map. ps i will be using the BltFast so if you could give me an example i would appreciate it.


heres another way of saying it. i want 1 bitmap with several tiles on it. i just want to pick a tile picture on the 1 bitmap, and tile that one on the screen when it comes time.

i want to use direct draw's BltFast to accomplish this if possible.

Thanks for the help.

Xtreme
11-10-2000, 02:55 PM
Forget it, i figured it out.

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