dil4VB
06-05-2006, 06:13 AM
In my 3D application, I am processing the keyboard input in such a way that you can 'move' around using arrows.
My problem is, when I get close to the textures applied across the 'walls' they appear as boxes - like if you zoom an image 8x in MS Paint.
The size of the image is 256x256 and the size of the 'wall' in 3D is also 256x256.
How can I stop them from appearing as boxes. What should I do to atleast blur them to some extent so that they appear somewhat smooth?
My problem is, when I get close to the textures applied across the 'walls' they appear as boxes - like if you zoom an image 8x in MS Paint.
The size of the image is 256x256 and the size of the 'wall' in 3D is also 256x256.
How can I stop them from appearing as boxes. What should I do to atleast blur them to some extent so that they appear somewhat smooth?