11-28-2000, 12:40 PM
I am doing a tile rpg and i would like some nice effects like cool explosions sparks blasts rain snow etc that i could use. i figure the way to do this would be to mix Direct draw and Direct 3d. if anyone could assist me with some code that would generate these effects or could get me pointed in the right direction would be appreciated.
Thanks a lot
12-18-2000, 12:23 PM
Did you ever receive any responses to this? For me, I think going with a premade bitmap animation sequence would be the way to go, and save the processing power for other things like physics, sound, etc. But if someone did come up with a link or good info, I'd love to hear it! :-)
12-19-2000, 09:33 AM
I'm afraid nothing useful. Like you said i will probabely have to stick with the bitmap animations. However i was also thinking about using a particle engine to do the animation techniques. You might consider that. Oh and thanks for the reply!
01-03-2001, 03:03 PM
I'm too lazy to dig into DirectX's guts. I like to use a DirectX wrapper like WildTangent's Web Driver for my VB projects that require 3D. It's cheap and (for me at least) easy to use.
Personally, I find it easier to build a tile based game from 3D models than to create hundreds of frames of sprite animation. I've got some work in progress images on my home page that show what the web driver is capable of in VB.
ArcTangent - http://www.geocities.com/tzircher
01-08-2001, 10:28 AM
Thanks for the reply i will have to try and find it.