formulas

Xtreme
12-19-2000, 12:13 PM
I now believe that the only way to do nice effects for my game is to take an array of small bitmaps and float or fly them in the air in a certain pattern. like a series of small stars rotating in a circular pattern over a character then at a predetermined time the stars spread out in seperate direction accourding to where they are in the circle. does anyone know of any formulas for doing this or examples on these type of particle effects.

Thanks.

Oh, by the way. i still dont have vb at my house. i wont until sometime after Christmas an example of the code you give me that i could interpret without loading it into my schools compiler (which doesnt have direct x 7 DirectDraw (which is what i am using)) would be great.

Derek Stone
12-19-2000, 02:27 PM
I don't have any examples for you, but you can download a free copy of VB5 at Microsoft's website, if you need it.
Search for Visual Basic Control Creation Edition on their search engine.

Good Luck
-cl

<a href="http://vb.wsoftware.net" target="_new">http://vb.wsoftware.net</a>

Xtreme
12-25-2000, 05:21 PM
Hey great advice. i now have a free legal version of vb that runs my game. Thanks alot!

zircher
01-03-2001, 02:40 PM
Here's a possible solution for you. In the WildTangent API you can create a group and add a bitmap to that group. The engine will always orient the bitmap towards the camera and you can place that group inside of another group that rotates around a character's axis. You can even set a color key for the bitmap so it's background is transparent. I've got a transparent text demo on my home page that kind of shows that effect. http://www.geocities.com/tzircher
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