Xtreme
12-19-2000, 12:13 PM
I now believe that the only way to do nice effects for my game is to take an array of small bitmaps and float or fly them in the air in a certain pattern. like a series of small stars rotating in a circular pattern over a character then at a predetermined time the stars spread out in seperate direction accourding to where they are in the circle. does anyone know of any formulas for doing this or examples on these type of particle effects.
Thanks.
Oh, by the way. i still dont have vb at my house. i wont until sometime after Christmas an example of the code you give me that i could interpret without loading it into my schools compiler (which doesnt have direct x 7 DirectDraw (which is what i am using)) would be great.
Thanks.
Oh, by the way. i still dont have vb at my house. i wont until sometime after Christmas an example of the code you give me that i could interpret without loading it into my schools compiler (which doesnt have direct x 7 DirectDraw (which is what i am using)) would be great.