LordHelmut
07-18-2002, 02:00 PM
Well, I would like to figure this out. Me and I know quite a few of you are trying to do 2d rpgs in DX 7 using Direct Draw and due to this we are left out of the mix which allows easy use of Particle and Light engines. I know its easy to do particle engines that spew pixels everywhere but thats not a good particle engine. A good one is like this
http://www.exhedra.com/DirectX4VB/Images/ParticleFX.jpg
That is what I know a lot of people want to do. If we had that ability in direct draw apps we could do a lot. Rain, Snow, Fog, Fire, Explosions etc. I am dedicating a lot of my time to figure this out. It must be possible and it cant be TOO hard at that. I have emailed the webmaster and coder of DirectX4vb to ask and I am waiting for a response.
I also am trying to figure out if lighting effects are possible in direct draw apps but I think that is less likely. Well, I will post more as I find out more.
http://www.exhedra.com/DirectX4VB/Images/ParticleFX.jpg
That is what I know a lot of people want to do. If we had that ability in direct draw apps we could do a lot. Rain, Snow, Fog, Fire, Explosions etc. I am dedicating a lot of my time to figure this out. It must be possible and it cant be TOO hard at that. I have emailed the webmaster and coder of DirectX4vb to ask and I am waiting for a response.
I also am trying to figure out if lighting effects are possible in direct draw apps but I think that is less likely. Well, I will post more as I find out more.