necro
06-06-2003, 08:37 AM
i need help! does anyone know some code for some really basic moving stimuli eg dots moving constantly in one direction? any help would be really appreciated
thanks
andy
thanks
andy
moving dotsnecro 06-06-2003, 08:37 AM i need help! does anyone know some code for some really basic moving stimuli eg dots moving constantly in one direction? any help would be really appreciated thanks andy vb-dred 06-06-2003, 08:43 AM i would use a timer, interval 1000ms, and every 1000ms it sets the image's height + 100 or something, this will move the image (dot) moving upwards. necro 06-06-2003, 09:04 AM i would use a timer, interval 1000ms, and every 1000ms it sets the image's height + 100 or something, this will move the image (dot) moving upwards. cool, but would you be able to give me a quick example thanks andy vb-dred 06-06-2003, 09:09 AM say you got a image named img1 and a timer named tmr1, interval set to 1000. put this in your coding Private Sub Tmr1_Timer() Img1.Top = Img1.Top + 100 End Sub this would make the image go down every 1 second necro 06-06-2003, 09:15 AM i use a library called winhrt to do my timing so i suppose it would then be img1.top = img1.top + 100 do_idelay1 'my thing e.g. 500ms img1.top = img1.top + 100 etc necro 06-06-2003, 09:43 AM ok cool this works (with my module timer thing) so i can get it to go left and down (.left and .top) but how do i get it to go right and up? thanks andy DrPunk 06-06-2003, 11:27 AM ok cool this works (with my module timer thing) so i can get it to go left and down (.left and .top) but how do i get it to go right and up? thanks andy Hi. I get the feeling that you're trying to get something to bounce around the form. Even if it's not, it got me interested so I decided to put a pretty poor example together. These are my first thoughts on it. No doubt there is some much simpler way of doing it. I'm afraid it doesn't even take into account the title bar of the window so goes off the bottom of the window a bit. If you want to do stuff like this I advise you look intousing pictureboxes and blitting and the like because using controls gives nasty flickers. Anyway, it was fun while it lasted. Just change C_MOVE to move the control by more or less. It's all twips. I suppose I should of used ScaleHeight and ScaleWidth so it would work in pixels too. Oh yeah, and it uses a shape control. Option Explicit Private Const C_MOVE = 60 Private m_Up As Boolean Private m_Left As Boolean Private Sub Timer1_Timer() If WillHitBoundaryX Then m_Left = Not m_Left End If If WillHitBoundaryY Then m_Up = Not m_Up End If Shape1.Left = Shape1.Left + MoveByX Shape1.Top = Shape1.Top + MoveByY End Sub Private Function WillHitBoundaryY() As Boolean If Shape1.Top + MoveByY <= 0 Then WillHitBoundaryY = True Else If Shape1.Top + Shape1.Height + MoveByY >= Me.Height Then WillHitBoundaryY = True End If End If End Function Private Function WillHitBoundaryX() As Boolean If Shape1.Left + MoveByX <= 0 Then WillHitBoundaryX = True Else If Shape1.Left + Shape1.Width + MoveByX >= Me.Width Then WillHitBoundaryX = True End If End If End Function Private Function MoveByX() As Long If m_Left Then MoveByX = -C_MOVE Else MoveByX = C_MOVE End If End Function Private Function MoveByY() As Long If m_Up Then MoveByY = -C_MOVE Else MoveByY = C_MOVE End If End Function |
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