dx menu

zero
08-02-2001, 04:18 PM
does anyone have a good idea about how to make a menu.. say like in quake with DX? should i use just simple text, or a 2d object?? everyones advice is appreciated

Squirm
08-04-2001, 03:01 PM
Well, if its like Quake then youve got 3D stuff going on in the background and a menu on top. Continue the 3D stuff in a loop, then after every 3D render, draw the menu using the regular DD command DrawText (you can set the font using SetFont command and the colour by using SetForeGroundColor command). Draw the menu using these commands between Device.Endscene and Flipping.

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