Help with DirectX
Help with DirectX
Help with DirectX
Help with DirectX
Help with DirectX
Help with DirectX Help with DirectX Help with DirectX Help with DirectX Help with DirectX Help with DirectX Help with DirectX Help with DirectX
Help with DirectX Help with DirectX
Help with DirectX
Go Back  Xtreme Visual Basic Talk > > > > Help with DirectX


Reply
 
Thread Tools Display Modes
  #1  
Old 01-24-2011, 04:53 AM
wolfstrike's Avatar
wolfstrike wolfstrike is offline
Junior Contributor
 
Join Date: Aug 2004
Posts: 336
Default Help with DirectX


hello.

i've converted this DirectX code to a tile map (or tried to)
i'm having problems with my sprites not being erased.


it's fairly simple, i'm hoping someone can tell me what's wrong.
Attached Files
File Type: zip DDtileZIP.zip (3.9 KB, 12 views)
__________________
The Pho·net·ic Programmer
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

Forum Jump

Advertisement:





Free Publications
The ASP.NET 2.0 Anthology
101 Essential Tips, Tricks & Hacks - Free 156 Page Preview. Learn the most practical features and best approaches for ASP.NET.
subscribe
Programmers Heaven C# School Book -Free 338 Page eBook
The Programmers Heaven C# School book covers the .NET framework and the C# language.
subscribe
Build Your Own ASP.NET 3.5 Web Site Using C# & VB, 3rd Edition - Free 219 Page Preview!
This comprehensive step-by-step guide will help get your database-driven ASP.NET web site up and running in no time..
subscribe
Help with DirectX
Help with DirectX
Help with DirectX Help with DirectX
Help with DirectX
Help with DirectX
Help with DirectX Help with DirectX Help with DirectX Help with DirectX Help with DirectX Help with DirectX Help with DirectX
Help with DirectX
Help with DirectX
 
Help with DirectX
Help with DirectX
 
-->