JAVA or XNA?
JAVA or XNA?
JAVA or XNA?
JAVA or XNA?
JAVA or XNA?
JAVA or XNA? JAVA or XNA? JAVA or XNA? JAVA or XNA? JAVA or XNA? JAVA or XNA? JAVA or XNA? JAVA or XNA?
JAVA or XNA? JAVA or XNA?
JAVA or XNA?
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Old 07-07-2009, 11:36 AM
gtcj_cztf gtcj_cztf is offline
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Default JAVA or XNA?


Somewhat experienced Basic programmer. Looking for pros and cons for JAVA and XNA.

More interested in virtual reality/manipulating the atmosphere and objects during game play.

Thank you
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  #2  
Old 07-07-2009, 02:11 PM
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Rockoon Rockoon is offline
Joseph Koss

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JAVA is to XNA as APPLES is to ORANGES

Please ask a more specific question.
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Old 07-07-2009, 10:05 PM
gtcj_cztf gtcj_cztf is offline
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Default Apples vs Oranges

Here is what I am looking to do. A totally immersed interactive gameplay that can be accessed over the web. RPG, 1st and 3rd person views and limitless "users imagination" events. I draw my own art and working with Maya. People say Direct x is hard and to use Java. I do not really want to relearn code. Just wondering if there are any game programmers out there with the good and the bad for both.

Thank you,

Guy
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Old 07-08-2009, 01:46 AM
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QuaJAVA or XNA? Qua is offline
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When programming games Java is mostly used to do mobile- and browser applications with relatively low performancerequirements. This, however, is due to the great cross platform support that comes with Java, and not so much the game support within the java framework.

Personally I would not suggest that you use Java unless you need to develop either mobile or in-browser game applications. Either way, using OpenGL, DirectX or the DirectX wrapper XNA you will still be forced to work with matrices, transforms, shaders ect, so I would choose the framework you're most comfortable with.

It appears to me that out the three mentioned above, XNA has the highest amount of abstraction which from your description sounds like a huge plus for your project.
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Old 07-31-2009, 04:16 PM
WaxyChicken WaxyChicken is offline
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i'm trying to learn XNA using VB.NET.
the first thing i learned right out of the box is that there is NO DOCUMENTATION for XNA using VB.NET.
i've looked everywhere and mostly what i find is VB6 or VB.net 2005 examples that use XNA 1.0 (the current versions are VB.NET 2008 and XNA 3.1)

there is some more documentation for Managed DirectX (MDX) with VB but not much.
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JAVA or XNA?
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