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  #1  
Old 02-06-2010, 10:31 AM
Axl_ Axl_ is offline
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Posts: 1
Question Steps...


Ok,first,i'm new here so...Hi ôõ


Well,I'm not a pwnawesome programmer but I do what I can and sometimes more than that,that's why I have a job.

Allright,thing is,I've been TRYING to program a Megaman X - Style game for a couple of friends(the payment sucks,lol) and I don't know too much about Animating,DirectX and stuffs like that used on game developing.

So,the other thing is,My person here wants some help,anyone mind?

1 - How the gravity/collision detection works?
2 - How the animation works?(Character waiting a bit til moving/on human speed[if u know what i mean] and what kind of thing is needed to it)
3 - Character Sprites & Coding (Like the A.I. and how the sprites should be placed [separetly,together(Like RPG Maker & stuff)])
4 - Detailed explanation

Reminder : I'm a "security focused" programmer,so I do the Anti - Virus/Hack stuff,Don't blame me if you fail at hacking btw

Sooo,cya.
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  #2  
Old 02-15-2010, 07:30 PM
surfR2911 surfR2911 is offline
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Join Date: Oct 2009
Posts: 719
Default Why questions/threads like this sometimes go unanswered...

Well, its been about a week and Axl_ has not received any replies to this post.

What Axl_ may not realize is exactly why posts like these don't get replies.
Here's a bit about of an explain to help out a forum newcomer.

There tends to be an expectation (by your fellow forum members), that even before you post your first question that you should have looked around the forum a bit and sort of "checked things out".

Hopefully, in the process of looking around, most newcomers will stumble upon this important sticky:
Posting Guidelines and Important Links
http://www.xtremevbtalk.com/forum-questions-concerns-comments/announcements.html

Which includes links to two very important threads:
"How to Participate Effectively"
"Has Your Question Already Been Answered?"

Both threads point out the value of doing a little research first.

Perhaps, Axl_, you did do a little research first (before making your first post) but there is very little evidence of that (like a few reference links, some sample code that isn't working, referencing a tutorial that may be hard to understand, etc)

The other thing is that newcomers don't have any "capital" --any goodwill built up from helping others. This is not an absolute necessity (if you ask a really fascinating question that peaks the interest of one of the forum's experts it will probably get a reply irregardless), but it can help.

The last thing is that newcomers to the forum should start out slow.
They usually have many questions and want to blurt them all out at once (thinking, perhaps, that will maximize the chance of getting help), but in the eyes of some forum members it can make one seem a little bit too needy.
Try to pick out just one question to focus on (to begin with).
Anyway...I just though i would throw that out there for what it's worth.
(I'm not a moderator, of course, but I do care if threads go unanswered)

Now let's see - your thread is entitled "Steps", so here's a list of possible steps to ease you into things (for your Megaman X - Style game).
1.) Found out how to put a sprite/graphic on a form
2.) Found out how to tile a background behind the sprite
3.) Find out how to move/animate the sprite (hopefully without flickering)
4.) Find out how to avoid having the sprite go off screen
5.) Find out how to detect collisions

In finding out how to complete these steps the forum's most valuable asset is not just in getting replies to questions, but the tremendous repository of code and knowledge that lies buried in past threads.
That said the forums most value tool, then, is the Search button at the top of the Home Page.

Here's some links to get you started:

Putting sprites on screen using the Bitblt API (from the forums Code Library):
(also has an example of using a BackBuffer)
BitBlt demos

BillSoo's Moveable TileMap thread (in the forum's Code Library)
Here is a quick example of a moving Tile Map

IcePlugs Overlaps & Collision Detection (again, in the forum's Code Library)
Overlaps & Collision Detection

The APIs (Application Program Interfaces) for drawing and animation are mostly contained under a particular part called the GDI (Graphic Device Interface).

To learn more you should do some googling to find some tutorials.
Here's a page (on the vbExplorer site) with a few tutorials to get your started:
http://www.vbexplorer.com/VBExplorer/gdi.asp

Good luck (and welcome to the forum)

Last edited by surfR2911; 02-15-2010 at 08:26 PM.
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  #3  
Old 02-16-2010, 09:05 AM
Rockoon's Avatar
Rockoon Rockoon is offline
Joseph Koss

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The reason I didn't reply is because what he basically asked is "I am writing a game. How do I write a game?"
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  #4  
Old 03-08-2010, 08:57 AM
FireBot FireBot is offline
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Join Date: Mar 2008
Posts: 100
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Ahh, so harsh. Simple, folks!

Head on over to the Game Programming Wiki! http://www.gpwiki.org
Specifically the book section, http://gpwiki.org/index.php/Reference

When you have more specific questions come on back!
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