In-Game Sound Effects
In-Game Sound Effects
In-Game Sound Effects
In-Game Sound Effects
In-Game Sound Effects
In-Game Sound Effects In-Game Sound Effects In-Game Sound Effects In-Game Sound Effects In-Game Sound Effects In-Game Sound Effects In-Game Sound Effects In-Game Sound Effects
In-Game Sound Effects In-Game Sound Effects
In-Game Sound Effects
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Old 11-10-2010, 01:17 PM
neilnapier neilnapier is offline
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Default In-Game Sound Effects


I am creating a game which can easily get 80+ FPS. However, trying to sync sound with the game has proven to be difficult. I've tried numerous methods but can't seem to get the audio to play fast enough.

Currently I am using:

Code:
Private Declare Function sndPlaySound Lib "winmm.dll" Alias "sndPlaySoundA" (ByVal lpszSoundName As String, ByVal uFlags As Long) As Long


Private Const SND_ASYNC = &H1
Private Const SND_MEMORY = &H4
Private Const SND_NODEFAULT& = &H2
Private Const SND_RESOURCE& = &H40004
Dim pickup As String
Dim dead As String
Dim hit As String
Dim bounce As String

' Code goes here
sndPlaySound dead, SND_ASYNC Or SND_NODEFAULT Or SND_MEMORY
Can anyone suggest a better method?

Thanks for the help.
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In-Game Sound Effects
In-Game Sound Effects
In-Game Sound Effects In-Game Sound Effects
In-Game Sound Effects
In-Game Sound Effects
In-Game Sound Effects In-Game Sound Effects In-Game Sound Effects In-Game Sound Effects In-Game Sound Effects In-Game Sound Effects In-Game Sound Effects
In-Game Sound Effects
In-Game Sound Effects
 
In-Game Sound Effects
In-Game Sound Effects
 
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