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Old 01-20-2012, 10:19 AM
firstdaygaming firstdaygaming is offline
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Smile Managed games


Hey everyone ,

I've really been pushing for managed programmers to gain some popularity in the gaming industry. Currently I have developing some gaming tools. You can check them out here http://forum.thegamecreators.com/?m=...&t=191920&b=37 Here is an example video of a test RPG project I have made.

http://www.youtube.com/watch?v=afSOtFUX9vc

I've been using a managed for Direct X from TGC. My hope is to bring a more centralized community around game programmers who work with managed languages. I'd like to get more people on board and keep alive the managed gaming community. I've been working on a site where developers can share their code and creations. Tell me what you think so far of the project and if you would like to participate send me a message and btw this is all open source.
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Old 01-20-2012, 02:20 PM
surfR2911 surfR2911 is offline
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Default DarkGDK.Net pricing and microsoft gamecreators DarkGDK download link

Thanks for sharing..

I've played around with Dark Basic since it's inception and I'm glad they finally switched over to supporting VS.Net with a special SDK addon.

However just to let everyone know this stuff isn't free.
Yes, visual studio express is free and directx sdk is free but not the Dark GDK .net.

Per the bottom of the DarkGDK.Net page,
it runs $30.00 dollars (€21.99 euros, £18.99 sterling).

Also note that on the page linked to for "TGC", the "Download Dark GDK now and get started!" link takes you to this page:
http://www.thegamecreators.com/?m=vi...&page=download

..where the the link:
"3) Download Dark GDK (Click here for Microsoft download page)"
is broken.
The link was to:
http://www.microsoft.com/express/sam...s/default.aspx
..which auto forwards to:
http://code.msdn.microsoft.com/
..which doesn't have the needed download link on that page.

So I did some digging around in the Internet Archive Wayback Machine and found the old page from Nov of 2007.

Of course if you try to click on the link in the Internet Archive, the Wayback Machine doesn't know what to do, but here is the direct download link that still works (don't guarantee for how long though).


******************the IMHO section**********************
My personal feeling is that what you get for you 30 bucks is
basically (sorry to say) just a thin wrapper for directed DirectX rendering.

I think the gamecreators guys should just give away the DarkGDK.Net and make there $$ off selling a full game creation IDE.

Yes they have tools on the site you can buy -- but they really need to integrate things into a total IDE package.
It would have (at minimum) a 3D object creator that supports bones, animated mesh texture mapping, and forward/inverse kinetics (like a mini-Maya) and have a scene editor that can generate a full set of code (including automatic 3D collision detection, real world physics and making sure, by default, that no objects float above the landscape) for total scene management.

I would gladly pay $200 dollars for something that like - where at the end of day I could push a button in the IDE and have an install package with an unmanaged C++ exe inside that generates a completely custom ElderScrolls type world.

You could even have it where the IDE had various built-in control panel schemes to pre-select from - like DungeonSeige-style, Neverwinternights-style, etc.

The whole thinking behind the way the game creators come up with their ide/sdk/tools is just way too low level.

Take a look at the screenshots inside the various "workshops" on this tutorial page for 3dgamestudio and you'll see about 25% of what is needed for full DirectX game development:
http://tutorial.3dgamestudio.net/

Don't get me wrong - it's certain more that Microsoft has come out with in terms of XNA for VB.Net, but what can I say..I'm still waiting for my dream of a full IDE specifically targeted at DirectX game creators. (Should I hold my breath waiting for BioWare and Ubisoft game creators to release their proprietary in-house game creation toolset? )

Last edited by surfR2911; 01-20-2012 at 03:19 PM.
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