Building meshes from Vertexarrays
Building meshes from Vertexarrays
Building meshes from Vertexarrays
Building meshes from Vertexarrays
Building meshes from Vertexarrays
Building meshes from Vertexarrays Building meshes from Vertexarrays Building meshes from Vertexarrays Building meshes from Vertexarrays Building meshes from Vertexarrays Building meshes from Vertexarrays Building meshes from Vertexarrays Building meshes from Vertexarrays
Building meshes from Vertexarrays Building meshes from Vertexarrays
Building meshes from Vertexarrays
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Old 06-13-2006, 01:04 AM
RcSepp RcSepp is offline
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Default Building meshes from Vertexarrays


Hi again

Fortunately my question for the simplest way to build a 3d viewer has benn answered (How can I make a simple 3D viewer?). So now I have written some samples and tutorials and here I am at Direct3D.

Ok now here is my problem:
Everyone talks about using .x files for meshes, shure it's easy and fast, but I have just arrays that cover my mesh data. So how do I get a mesh from this data? I found something in the SDK documentation with "new mesh(...)", but that was just a few lines and my rare experience in direct3d needs some more advice.

So if you have ever loaded a mesh with something else than a .x file, please tell me how.

Greetings
RcSepp
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Old 06-13-2006, 10:27 AM
RcSepp RcSepp is offline
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Finally I made it my own, if anyone else has that problem, just email me for some code.
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Building meshes from Vertexarrays
Building meshes from Vertexarrays
Building meshes from Vertexarrays Building meshes from Vertexarrays
Building meshes from Vertexarrays
Building meshes from Vertexarrays
Building meshes from Vertexarrays Building meshes from Vertexarrays Building meshes from Vertexarrays Building meshes from Vertexarrays Building meshes from Vertexarrays Building meshes from Vertexarrays Building meshes from Vertexarrays
Building meshes from Vertexarrays
Building meshes from Vertexarrays
 
Building meshes from Vertexarrays
Building meshes from Vertexarrays
 
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