Microsoft.DirectX.Vector2 help
Microsoft.DirectX.Vector2 help
Microsoft.DirectX.Vector2 help
Microsoft.DirectX.Vector2 help
Microsoft.DirectX.Vector2 help
Microsoft.DirectX.Vector2 help Microsoft.DirectX.Vector2 help Microsoft.DirectX.Vector2 help Microsoft.DirectX.Vector2 help Microsoft.DirectX.Vector2 help Microsoft.DirectX.Vector2 help Microsoft.DirectX.Vector2 help Microsoft.DirectX.Vector2 help
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Microsoft.DirectX.Vector2 help
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Old 05-15-2008, 08:24 PM
cugone cugone is offline
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Default Microsoft.DirectX.Vector2 help


Instead of using velocities and timer controls to draw projectiles to the screen, I'd much rather use 2-D vectors, but the documentation isn't very forthcoming on how they actually work. From what I gather of the constructor it only wants a point of origin. I thought a vector included a point of origin and a direction? Do I add another vector? Any help is appreciated.
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Old 05-15-2008, 11:18 PM
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Rockoon Rockoon is offline
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The point of origin is always assumed to be <0, 0>
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Microsoft.DirectX.Vector2 help
Microsoft.DirectX.Vector2 help
Microsoft.DirectX.Vector2 help Microsoft.DirectX.Vector2 help
Microsoft.DirectX.Vector2 help
Microsoft.DirectX.Vector2 help
Microsoft.DirectX.Vector2 help Microsoft.DirectX.Vector2 help Microsoft.DirectX.Vector2 help Microsoft.DirectX.Vector2 help Microsoft.DirectX.Vector2 help Microsoft.DirectX.Vector2 help Microsoft.DirectX.Vector2 help
Microsoft.DirectX.Vector2 help
Microsoft.DirectX.Vector2 help
 
Microsoft.DirectX.Vector2 help
Microsoft.DirectX.Vector2 help
 
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