writing bits to a texture
writing bits to a texture
writing bits to a texture
writing bits to a texture
writing bits to a texture
writing bits to a texture writing bits to a texture writing bits to a texture writing bits to a texture writing bits to a texture writing bits to a texture writing bits to a texture writing bits to a texture
writing bits to a texture writing bits to a texture
writing bits to a texture
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Old 07-09-2008, 01:02 PM
iprogram iprogram is offline
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Join Date: Jan 2008
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Default writing bits to a texture


Hi, I was able to get the x,y pixels off of a texture using this code...

Code:
     Dim textdetails As SurfaceDescription
        textdetails = pirateship.GetLevelDescription(0)

   Dim lPitch As Int32
   Dim oStream As Microsoft.DirectX.GraphicsStream = pirateship.LockRectangle(0, System.Drawing.Rectangle.Empty, Microsoft.DirectX.Direct3D.LockFlags.Discard, lPitch)
        Dim lDataSize As Int32 = (4 * textdetails.Height * textdetails.Width) - 1
        Dim yData(lDataSize) As Byte

        oStream.Read(yData, 0, yData.Length)
But I have no idea how to write the pixels back to the texture. I know what to do (use ostream.write), but I for some reason it won't work - the screen freezes. I think it has something to do with the size of the array. Could someone please help???
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writing bits to a texture
writing bits to a texture
writing bits to a texture writing bits to a texture
writing bits to a texture
writing bits to a texture
writing bits to a texture writing bits to a texture writing bits to a texture writing bits to a texture writing bits to a texture writing bits to a texture writing bits to a texture
writing bits to a texture
writing bits to a texture
 
writing bits to a texture
writing bits to a texture
 
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