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Old 04-28-2009, 07:58 AM
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Quadamage Qua is offline
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Aww, and here I was hoping for an interesting question about how you would model your meshes to allow damage upon them at runtime.
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Old 05-08-2009, 12:42 PM
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what i done was get the closest vertex then indent it and the 5 closest around it to give the impression of a dent. it does mean you have to create some sort of table/database with the vertecies and their neighbours to do such a task, but if you do it right it looks fantastic. this was in 2001 for my HND so don't ask for the code cos that long lost.
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