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Posts Made By:
Bljashinsky
Forum:
Web Programming
12-16-2005, 08:45 AM
Replies:
0
Getting Time Elapsed on Flash Video
Views:
351
Posted By
Bljashinsky
Getting Time Elapsed on Flash Video
I just discovered the Flash Video player and really enjoy the customization of the skins and the speed of the player. I wanted to make an informational pop-up happen a certain way through the video,...
Forum:
.NET General
11-02-2005, 08:15 PM
Replies:
1
Limitations of Windows Services
Views:
371
Posted By
Bljashinsky
Limitations of Windows Services
Thanks to shaul_ahuva I've been able to make a Windows Service that uses System.Process to start my other app and restart it if it ever crashes. That works like a gem, but my boss has requested that...
Forum:
.NET General
10-28-2005, 07:46 AM
Replies:
2
Running Form from Windows Service Code
Views:
314
Posted By
Bljashinsky
Thank you for your reply. I attempted to create a...
Thank you for your reply. I attempted to create a new instance of the DataCollector class by making a private variable inside the Services class, but it gives me a JIT debug error when I do this....
Forum:
.NET General
10-27-2005, 04:42 PM
Replies:
2
Running Form from Windows Service Code
Views:
314
Posted By
Bljashinsky
Running Form from Windows Service Code
I've just started a new job and I've gone from C++ coding to VB.net coding and game programming to business application programming so I'm desperately trying to grasp VB.net while updating others'...
Forum:
Web Programming
09-06-2005, 07:08 AM
Replies:
4
Easiest way to read text files in as HTML
Views:
385
Posted By
Bljashinsky
Yes, I want to be able to just change the text...
Yes, I want to be able to just change the text files content and not have to change any hard coded content when updating the webpage.
Forum:
Web Programming
09-05-2005, 06:38 PM
Replies:
4
Easiest way to read text files in as HTML
Views:
385
Posted By
Bljashinsky
Easiest way to read text files in as HTML
I'm building a new website and although I've dealt with the design and template building parts before this will be my first time getting away from simple HTML coding and into more advanced concepts....
Forum:
General
08-09-2005, 10:19 PM
Replies:
7
Splitting/Combining MP3 Files
Views:
385
Posted By
Bljashinsky
Thank you for all of the helpful responses. Those...
Thank you for all of the helpful responses. Those freeware programs are very feature packed and should get the job done. I'm still curious of how to do this though. Loquin, you mentioned that using...
Forum:
General
08-09-2005, 09:55 AM
Replies:
7
Splitting/Combining MP3 Files
Views:
385
Posted By
Bljashinsky
I've never explored the file structure, but I've...
I've never explored the file structure, but I've made a player for them before. How would I figure out where to split the file for a certain time, say 30 seconds? I'll search again at work, but I...
Forum:
General
08-09-2005, 09:02 AM
Replies:
7
Splitting/Combining MP3 Files
Views:
385
Posted By
Bljashinsky
Splitting/Combining MP3 Files
One of my friends has asked me if I could create a small program that splits MP3 files into smaller 30-60 second segments, because he does A/V for the high school. He then wants to take these smaller...
Forum:
Random Thoughts
06-07-2005, 04:33 PM
Replies:
38
Programming as a Profession?
Views:
1,200
Posted By
Bljashinsky
EA is regarded as one of the worst companies to...
EA is regarded as one of the worst companies to work for in the game industry and rightfully so. They work their employees to near death and don't pay them any overtime. I forgot to mention earlier...
Forum:
Random Thoughts
06-06-2005, 09:35 PM
Replies:
38
Programming as a Profession?
Views:
1,200
Posted By
Bljashinsky
Money sucks in the game industry. It's not too...
Money sucks in the game industry. It's not too bad of a starting out salary, but nothing to brag about. You start out making a little over $50,000 and it can increase to $80,000+ if you're the lead...
Forum:
Random Thoughts
06-06-2005, 07:54 AM
Replies:
38
Programming as a Profession?
Views:
1,200
Posted By
Bljashinsky
If you've got the skills and a good demo you...
If you've got the skills and a good demo you should have no problem getting in. I just finished working on my first shipped game, and may get another job soon to start on my second title; all without...
Forum:
Random Thoughts
06-04-2005, 10:46 PM
Replies:
52
Your current program
Views:
2,124
Posted By
Bljashinsky
One of my modelers uses 3DSMax and the other uses...
One of my modelers uses 3DSMax and the other uses Maya, but they just export into a .x file that is imported into our engine.
Forum:
Tech Discussions
06-04-2005, 05:51 PM
Replies:
0
Are Google Ads good?
Views:
229
Posted By
Bljashinsky
Are Google Ads good?
I just recently started putting Google Ads onto my site (http://www.newworldvideogames.com) hoping to generate some money for my indie project, and was wondering whether that's the best types of ads...
Forum:
Random Thoughts
06-04-2005, 05:16 PM
Replies:
52
Your current program
Views:
2,124
Posted By
Bljashinsky
The end of the trailer has all of the credits for...
The end of the trailer has all of the credits for it, but the team is around 5 people. I'm doing all of the programming, some art, some design, some sound, and some writing of the story; as well as...
Forum:
Random Thoughts
06-04-2005, 01:54 PM
Replies:
52
Your current program
Views:
2,124
Posted By
Bljashinsky
Home Is Where The Heart Is The new 3D horror...
Home Is Where The Heart Is
The new 3D horror game will take the atmosphere and scares of traditional survival horror games and combine them with the quick paced fun of a shooter. Bringing together...
Forum:
Miscellaneous Languages
06-01-2005, 07:08 AM
Replies:
4
Unresolved Externals (Oh no)
Views:
506
Posted By
Bljashinsky
I figured it out, thanks for triggering my brain....
I figured it out, thanks for triggering my brain. I forgot to put :: in front of each function. I sure am rusty, better get coding again this summer, thanks again.
Forum:
Miscellaneous Languages
06-01-2005, 06:49 AM
Replies:
4
Unresolved Externals (Oh no)
Views:
506
Posted By
Bljashinsky
By implementation you mean I declared it in the...
By implementation you mean I declared it in the header file and then wrote it out in the .cpp file?
Forum:
Miscellaneous Languages
05-31-2005, 11:28 PM
Replies:
4
Unresolved Externals (Oh no)
Views:
506
Posted By
Bljashinsky
Unresolved Externals (Oh no)
I have encountered unresolved externals before, but they were easily fixed by linking a library. These seem more difficult. Here are the errors:
Direct3DSource.obj : error LNK2019: unresolved...
Forum:
Miscellaneous Languages
05-31-2005, 07:57 AM
Replies:
12
std::vector with DirectX
Views:
871
Posted By
Bljashinsky
Awesome, it runs now. Thanks for helping me out...
Awesome, it runs now. Thanks for helping me out through all of this. I was able to get about 47 errors worked out of my code, but kept having those three come back and back. Coming to a VB forum I...
Forum:
Miscellaneous Languages
05-31-2005, 07:45 AM
Replies:
12
std::vector with DirectX
Views:
871
Posted By
Bljashinsky
// save the material ...
// save the material
models[numModels].meshMtrls[i].push_back(mtrls[i].MatD3D);
// save the loaded texture
models[numModels].meshTextures[i].push_back(tex);
// no texture...
Forum:
Miscellaneous Languages
05-31-2005, 07:24 AM
Replies:
12
std::vector with DirectX
Views:
871
Posted By
Bljashinsky
I tried this: typedef struct _tagMesh { //...
I tried this:
typedef struct _tagMesh
{
// mesh textures
std::vector<IDirect3DTexture9*> meshTextures;
// mesh materials
std::vector<D3DMATERIAL9> meshMtrls;
// mesh and...
Forum:
Miscellaneous Languages
05-30-2005, 06:28 PM
Replies:
12
std::vector with DirectX
Views:
871
Posted By
Bljashinsky
Thanks for helping me with this. Once I declare a...
Thanks for helping me with this. Once I declare a vector of ten values using the code you supplied I get the same errors I had when I asked the original question about declaration:
error C2059:...
Forum:
Miscellaneous Languages
05-30-2005, 02:57 PM
Replies:
12
std::vector with DirectX
Views:
871
Posted By
Bljashinsky
I've only used the vector library and push_back...
I've only used the vector library and push_back to save materials and textures, is there another way that could work? Since I'm having problems with this one and can't seem to get it to work are...
Forum:
Miscellaneous Languages
05-30-2005, 09:43 AM
Replies:
12
std::vector with DirectX
Views:
871
Posted By
Bljashinsky
// typedef struct MESH which holds the mesh info ...
// typedef struct MESH which holds the mesh info
typedef struct _tagMesh
{
// mesh textures
IDirect3DTexture9* meshTextures[10]; //std::vector<IDirect3DTexture9*> meshTextures[10];
// mesh...
Showing results 1 to 25 of 500
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