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Forum: .NET Interface and Graphics 04-09-2015, 03:08 PM
Replies: 107
Views: 30,515
Posted By passel
Where was the xml generated from? If you...

Where was the xml generated from?
If you generate it from the file you zipped, it isn't there.
PD specifically marked those items (CurrentIndex, CurrentJunkId, NextJunkOffset and ByteArray) with...
Forum: .NET Interface and Graphics 04-08-2015, 07:08 PM
Replies: 107
Views: 30,515
Posted By passel
Had an index error when going between some...

Had an index error when going between some models, loading from the XML.
currentSubObjectIndex was reported as out of range, and I set it to 0, but that wasn't the problem.
It was the array...
Forum: .NET Interface and Graphics 04-08-2015, 04:16 PM
Replies: 107
Views: 30,515
Posted By passel
In this case I said I believe and I think because...

In this case I said I believe and I think because I'm depending on recollections that haven't been confirmed, so could be wrong. I'm remembering some discussions on updating Lists and Listboxes, and...
Forum: .NET Interface and Graphics 04-08-2015, 02:07 AM
Replies: 107
Views: 30,515
Posted By passel
Different anyway. Since this started with the...

Different anyway. Since this started with the matrix3 baseline, there is an amount of dead code in matrix4 that was only applicable to the matrix3 baseline, but not removed.

Actually, the Matrix3...
Forum: .NET Interface and Graphics 04-06-2015, 06:04 PM
Replies: 107
Views: 30,515
Posted By passel
I realized when looking back I had a paragraph...

I realized when looking back I had a paragraph referring to the "attached image" and I hadn't attached the image.
So, I've now fixed that

But, now, this post seems too short just for that, so I...
Forum: .NET Interface and Graphics 04-06-2015, 08:18 AM
Replies: 107
Views: 30,515
Posted By passel
I wonder how quickly it will die off. A lot of...

I wonder how quickly it will die off. A lot of old MS stuff is still hanging out, and there is some software most of us use everyday that is built on WPF.
...
Forum: .NET Interface and Graphics 04-06-2015, 02:08 AM
Replies: 107
Views: 30,515
Posted By passel
These extra flips in the processing I believe...

These extra flips in the processing I believe cloud the issue when trying to understand how the x,y,z values from the file relate to what you see on the screen.
For the purpose of investigation, I...
Forum: .NET Interface and Graphics 04-06-2015, 01:40 AM
Replies: 107
Views: 30,515
Posted By passel
One of the main issues with posting is the large...

One of the main issues with posting is the large amount of things that could be posted about coordinates systems, rotations, problems with the code, etc. and it is hard for me to decide what do I...
Forum: .NET Interface and Graphics 03-29-2015, 02:59 PM
Replies: 107
Views: 30,515
Posted By passel
The reason is because I've used UDTs under VB6...

The reason is because I've used UDTs under VB6 and that's what makes Structures so attractive.
Classes are more "hard core"..and also unique/original (hard to "pattern match" to establish a way of...
Forum: .NET Interface and Graphics 03-29-2015, 09:14 AM
Replies: 107
Views: 30,515
Posted By passel
But you know by looking at your GUI which shows...

But you know by looking at your GUI which shows Total Vertices: and Total Triangles: above the listboxes, the numbers should be half those numbers.
You're adding the verticies and triangles to your...
Forum: .NET Interface and Graphics 03-25-2015, 10:40 AM
Replies: 107
Views: 30,515
Posted By passel
I haven't looked at the details, but it seems you...

I haven't looked at the details, but it seems you wouldn't want to use FillListBox as a guide, but rather the drawing routine (in paint event), since it draws all the objects.

For...
Forum: .NET Interface and Graphics 03-23-2015, 06:22 AM
Replies: 107
Views: 30,515
Posted By passel
Of course the Parallel.For was introduced in Net...

Of course the Parallel.For was introduced in Net 4.0, so if you're sticking with 2.0, no need to consider Parallel.For

By the way, I changed the Target Framework to 4.0 under the Advanced Compiler...
Forum: .NET Interface and Graphics 03-20-2015, 07:16 PM
Replies: 107
Views: 30,515
Posted By passel
I also looked at your newer .ini file creator and...

I also looked at your newer .ini file creator and PlausiblyDamp's version (briefly).
I tried loading the LeonardoVehicle.3ds and saw the same error when the code hung up the GUI thread for more than...
Forum: .NET Interface and Graphics 03-20-2015, 04:04 PM
Replies: 107
Views: 30,515
Posted By passel
I've been busy, so not going to be participating...

I've been busy, so not going to be participating really, but I do check in occasionally. I somehow missed your post just before PlausiblyDamp's and his, but "discovered" them today when looking back....
Forum: .NET Interface and Graphics 01-12-2015, 10:07 PM
Replies: 107
Views: 30,515
Posted By passel
Since someones already down loaded it, I'll...

Since someones already down loaded it, I'll double post rather than add a p.p.s to the previous post, where some may miss the addition.
For the Z-Rotation, it is probably better to change the...
Forum: .NET Interface and Graphics 01-12-2015, 03:51 PM
Replies: 107
Views: 30,515
Posted By passel
Being able to drag on the cube to move it is a...

Being able to drag on the cube to move it is a natural thing to try to do.
I also wanted to add some mouse interaction, and I did back before Christmas break, but I didn't post it because I was...
Forum: .NET Interface and Graphics 12-17-2014, 10:49 PM
Replies: 107
Views: 30,515
Posted By passel
I also didn't like the stalling of the animation...

I also didn't like the stalling of the animation when rolling the wheel.
The anim seem especially slow when zoomed in.

The anim can be easily sped up an appreciable amount by drawing in a...
Forum: .NET Interface and Graphics 12-16-2014, 06:03 PM
Replies: 107
Views: 30,515
Posted By passel
I suppose you have the correct understanding now,...

I suppose you have the correct understanding now, although I don't know if the terms are used correctly.
The eye location and the camera location are typically considered to be the same thing, I...
Forum: .NET Interface and Graphics 12-15-2014, 06:58 PM
Replies: 107
Views: 30,515
Posted By passel
I made a couple of small changes to make the cube...

I made a couple of small changes to make the cube seem more interactive to me. They may not be correct changes, but here they are.
I went ahead and commented out the /10 so the distance the camera...
Forum: .NET Interface and Graphics 11-24-2014, 01:27 AM
Replies: 107
Views: 30,515
Posted By passel
I don't know if the grid example is going to be...

I don't know if the grid example is going to be that useful or not for what you're doing.
But, if you want to replicate the ScaleMode of VB6 to a certain extent, you can use the ScaleTransform....
Forum: .NET Interface and Graphics 10-23-2014, 01:44 PM
Replies: 107
Views: 30,515
Posted By passel
Remember to remove executables from attached...

Remember to remove executables from attached files. I've removed the obj and bin directories in the attachment for you.
If I have time I'll try to look at the code. Have to take a business related...
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