We've all seen the cinematic sequences embedded in commercial rpg games
(like this Unreal Engine 4 Elemental Demo
) and know that
there is no way
that could be rendered in real time.
But are the commercial game engine designers getting any closer to being
able to do a programming toolset/editor that can act as a 3d scene editor..
--allowing the moving of 3D textured-shadowed objects around with dynamic scene lighting and
thousands of animated particles rendered fully & instantaneously?
Well, the semi-jaded among you maybe might want to check out
this ho-hum "features walk-through" video
of the UE4 engine editor
that shows how far they've come.
Personally I paused full screen when the video shows the editor software,
squinted at the semi-blurry screenshot and imagined..
- hey that almost looks like it could be adapted into the visual studio.net IDE interface.
Just wishful thinking I guess..VB.Net will never have a scene editor
for DirectX which works anything like that..
(no screenshots of the Kismet2 visual scripting language --probably similar to the Kismet1