We've all seen the cinematic sequences embedded in commercial rpg games
(like this
Unreal Engine 4 Elemental Demo) and know that
there is
no way that could be rendered in real time.
But are the commercial game engine designers getting any closer to being
able to do a programming toolset/editor that can act as a 3d scene editor..
--allowing the moving of 3D textured-shadowed objects around with dynamic scene lighting and
thousands of animated particles rendered fully & instantaneously?
Well, the semi-jaded among you maybe might want to check out
this
ho-hum "features walk-through" video of the UE4 engine editor
that shows how far they've come.
Personally I paused full screen when the video shows the editor software,
squinted at the semi-blurry screenshot and imagined..
- hey that almost looks like it could be adapted into the visual studio.net IDE interface.
<*sigh*>
Just wishful thinking I guess..VB.Net will never have a scene editor
for DirectX which works anything like that..
(no screenshots of the Kismet2 visual scripting language --probably similar to the
Kismet1) though.