
05-07-2005, 06:31 AM
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Regular
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Join Date: May 2003
Posts: 53
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Direct3D Math: Vector3 vs. Matrix
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Hey,
Long time since I've been here.
I'm wondering what is the recommended thing to do: Vector3 Math or Matrix Math.
Vector3 Math:
dxDevice.Transform.View = Matrix.LookAtLH(CameraPos, CameraTarget, CameraUp)
Where you'd adjust the CameraPos / CameraTarget Vector3's to move the camera
Matrix Math:
dxDevice.Transform.View = Matrix.LookAtLH(some arguments)
dxDevice.Transform.View Matrix.Multiply(dxDevice.Transform.View, Matrix.YawPitchRoll(y,p,r))
-The Pentium Guy
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