
07-18-2006, 04:15 AM
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Freshman
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Join Date: Mar 2006
Location: UK
Posts: 27
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Terrain not rendered on different video card
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Hi, I have been developing a VB6 DX8 3D engine for some time and I have a terrain made from one continoues triangle strip which winds back and forth.
Now when i recently tried to run this engine on a IBM T41 laptop, the terrain didn't appear. Debugging the code on the laptop itself shows all kinds of corruption, once the triangle strip reverses direction everything gets either corrupted or not drawn (depends on total number of primitives drawn)
Any reason why one graphics card cannot cope and another can? Surely even if the vertices and incorrectly programmed, the triangle strip should always be drawn. 
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