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  #1  
Old 12-17-2002, 01:05 PM
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Arrow I Posted A Sequel

Here is the beginning of the 2nd version of the game that I posted earlier. (The link in my signature has the original... the link on the right.)

This time, I have included a SAVE feature (due to popular demand) and a LIST feature (#3 on the demand list). If you haven't played the original, you can either download the first or take a try at the second one.
I've made the second one easier than the first... I think. I added more help.

Controls:
Arrows - Move direction
O - Open doors
Q - Quit Prompt (Y, N, R - Yes, No, Retry)
L - List Items
12345678 - Control Volume
S - Plant Save-location flag

You can specify a file in the Setup form... if you do, the game automatically saves itself at each SFlag.
There are 4 SFlags in this version (Shareware?)... can you get them all?

^^^ Cheesy Advertisement, huh?

Let me know of any bugs, suggestions, comments, or anything else....

Edit: Hmm... having technical difficulties here... stand by
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Last edited by Iceplug : 12-17-2002 at 01:17 PM.
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Old 12-17-2002, 01:10 PM
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it says that the zip file is invalid or corrupted
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Old 12-17-2002, 01:28 PM
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Default Sigh....

Test

... this is the 2nd half of the program...
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Last edited by Iceplug : 12-17-2002 at 01:46 PM.
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Old 12-17-2002, 01:48 PM
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... and this is the first half. (or whatever... I've forgot...)

(You'll have to excuse me, I'm using a really medieval dial-up)

Well, looks like it uploaded good... hopefully a mod will merge these two into a big one .
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Last edited by Iceplug : 12-17-2002 at 01:58 PM.
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  #5  
Old 12-17-2002, 03:55 PM
AtonalPanic AtonalPanic is offline
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Try this
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Old 12-17-2002, 04:41 PM
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Thanks, but the stuff in the two folders is supposed to just be in one, so the files can load (with App.Path).
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Old 12-17-2002, 08:58 PM
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This should be right.

Great work, Iceplug. Difficult to understand what you're supposed to do though, but maybe the weed field was influencing my thinking.
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Old 12-17-2002, 10:00 PM
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Still play it now, the only thing I can thing of is (correct me I'm wrong) you've used keypress or something similar to detect when the user pushes a key, which unfortunately has the repeat delay thing on it (I cant remember the exact word, but basically you push the key and have to hold it for a second or too before it repeats), it would be nicer if there was no delay.
Otherwise, cool, back to the game
Jim
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Old 12-17-2002, 10:23 PM
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I love it. The inclusion of a Training Area was a godsend... I had a little difficulty the first time through figuring out what every tile was supposed to do.

Perhaps the signs should be more obvious? They looked like just another tile to me. Then again, I'm getting my perscription checked in a week, so it might just be me.

Strangely, I find it somewhat addicting. Like I said, I love it. Keep up the good werk.
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Old 12-18-2002, 12:56 PM
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Quote:
you've used keypress or something similar to detect when the user pushes a key, which unfortunately has the repeat delay thing on it
Yeah, I've received comments about that too (I think).
The only thing is that it changes gameplay very much so... although, I suppose that the unpredictability of your keyboard repeat settings. (Repeat Delay and Repeat Rate, according to the Control Panel)
Quote:
Difficult to understand what you're supposed to do though
The goal is to get all 4 of the SFlags (there is one in each level, usually surrounded by a big concrete walkway).
At the end of the weed level is a warpstone that takes you to the platforms... the first SFlag is on the upper-right one.
Is this according to the signs? Yeah, I'll probably have to put up some more of those... I didn't want people to be overwhelmed by the sheer number of signs to read... which brings me to...
Quote:
Perhaps the signs should be more obvious? They looked like just another tile to me
This is a new one on me... I guess the signs should look more "sign-like", instead of blocks. What would you suggest? A more billboard-like sign?
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Old 12-18-2002, 01:09 PM
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I skipped the training grounds the first time. It went a lot better after I tried those. And maybe it shouldn't be too easy anyway. It was intriguing enough to try again, so probably you shouldn't change too much. The signs are only a bit unclear in some levels (the desert I think).

It could be a good idea to adapt what some signs say according to the state of the field or the object that the user has, if that's not too hard.

This game is about the best I've seen as free code. And it's a nice illustration of what you can do without complicated graphics.
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Old 12-18-2002, 01:15 PM
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Smile Thanks

It's too easy? I thought I'd never hear anyone say that .
Well, the difficulty does increase a bit after the 2nd SFlag.

I understand what you are saying about the desert part... I thought about that a little, also. Maybe , it'd be better if all of the signs were the same color and brightness... is that what you meant by adapt the signs? It shouldn't be too hard, just a copy and paste within MS Paint.

Thanks for the compliment.
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Old 12-18-2002, 02:02 PM
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No, I didn't say it was too easy! In fact, I like it a lot less since I'm trapped in a dark cellar. (Any hints you can give are welcome.)

What I meant about adapt the signs was adapting the text according to what the player has done. But maybe that's asking too much...

Edit: I think I found a bug, unless it is a very dirty trick. In the training grounds, when you take the training badge you lose the raft and jump boots. Ignore my quote in this case, it's not a fun feature.
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Old 12-18-2002, 07:42 PM
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Quote:
In fact, I like it a lot less since I'm trapped in a dark cellar. (Any hints you can give are welcome.)
Unfortunately, I don't know what dark cellar you are referring to... is this the area under "Adobe Castle"? Can you not access the warpstone that is tucked away in the corner...?
Or is this not where you are?
If you are in the "Gellceskot" area, there are two ways down... one on either side of the "big face monument".
If anything else, press P and then post the stuff that pops up in the debug window (it should have something and 3 numbers delimited by commas).
Quote:
I think I found a bug, unless it is a very dirty trick.
Yes... it's a very dirty trick :evil laughter:... actually it's there to make sure you don't exit into the desert with a raft and jump boots just to get an edge on the competition... perhaps I should added more explanation of this....
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Old 12-20-2002, 12:03 PM
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I did it! Found the 4th flag and apparently the other levels can't be played yet? I got an error when I hung around and went back to Cascode Mountains to see if I had missed anything (hadn't read the comments in the code yet). Well, at least I can get on with my life now and get some sleep.
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Old 12-20-2002, 12:23 PM
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Yay! I'm glad you did it. (At least I know it's possible, now... thanks!)

There are 8 more SFlags too... I recently finished the area leading to SFlag 10... two more to go.
Hmm... what was your time in frames when you got the error? I hope it's an error that I can fix.

It may be a time error... I ran into one when I tested the previous version (I).

(I tried to upload the screenshots to the next 3 areas)
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Old 12-20-2002, 12:42 PM
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hey i like it, good stuff

sometimes after i have read somthing on the infoblocks, the screen turns black for a short while (less than 1 sec), but im able to walk with the blue hero while its blac so i run in darkness. I have not lookt anything in the code, but i can take a look on it if you dont know why it hapens, no one else seems to have this problem (or atleast no one has writen about it).

But its a nice game my fingers hurts
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Old 12-20-2002, 02:07 PM
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Oh yea, I have that black screen too. It happens when you keep pressing in that direction, not when you stand before the info block and only press once.
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Old 12-20-2002, 04:05 PM
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Unhappy That one has me confused.

Oh yes... the dreaded Chr$(0) array problem... I've encountered this error and have no idea where it comes from... it's actually blitting the first part of the tileset (which corresponds to the Chr$(0) in the map array), or it does for me when I go into a new area, the screen flashes 0 for about 10 ms.
I'm not sure if it's the same thing, but I think... that the black screen from the maps comes from my DrawBox and then Sleep section in the RenderMap sub... maybe remediable with a DoEvents.
If you have any ideas, please post them....
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  #20  
Old 12-20-2002, 09:15 PM
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Your game is almost too addictive, IcePlug. Good job.
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